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If you haven't seen Part I, we invite you to go to Simtropolis.com (http://www.simtropolis.com) and take a look to the small video we shared with them about our current development status on roads, bridges and tunnels Otherwise, see what we achieved so far and how much fun we can get with roads, bridges and tunnels in CITIES XL!! Updated 04/08/2008: Both videos are also present in this blog entry for convenience.
It was back in April that we stepped out of the underground, where only a small – dare I say select – group of individuals were aware of CITIES XL’s existence, into the mainstream. After the announcement new people came to this website and discovered what CITIES XL is all about. We will now go even further as we want to provide you with some tools to support the game outside of this website. So, first, for those of you who like me already have a Facebook profile, you can now join me as a fan of CITIES XL clicking here (http://www.facebook.com/profile.php?...XL/14668807579). And take the time to invite me: I love having a lot of friends
We’ve reached an important step this month that has kept us quite busy.In order to understand what the fuss is all about, you need to know that we are organized into different teams, each working on a dedicated part of the game: we have a Simulation team, Graphics Engine team, Art team, Network team, Level design team, Web team, and so on…Up until now, each team had been working mainly on their respective features focusing on quality. However, we hadn’t been able to see the whole picture… Until last month!At the end of last month, and for the first time, we merged all the features developed up until now into a single development version to see it all running at the same time.It’s not a fully featured version but at least it includes the basis of a city builder game and virtual worlds. It’s been something like two weeks now that we have been actually playing a game.We’re really happy... [Read More]
Updated 06/06/2008:You may now also download the trailer by right-clinking the following links and selecting Save as :High Definition (AVI 60Mb) (images/stories/videos/trailer/CITIESXL_TRAILER.avi)High Definition (Quicktime 88Mb) (images/stories/videos/trailer/CITIESXL_TRAILER.mov)Small Definition (WMV 6Mb) (images/stories/videos/trailer/CITIESXL_TRAILER.wmv)
buildings’ gallery (index.php?/component/option,com_datsogallery/Itemid,55/func,viewcategory/catid,2/lang,en/) and vote for the buildings they would like to see included in the game from other members’ pictures. You have up to the 2nd of June to vote and we’ll announce the winners the next day. Big thanks to all members who submitted pictures of their favorite neighborhood residence buildings: you have been numerous entering this contest. We wish you all good luck for this second phase.
Do you have a camera?Do you want your home to be part of CITIES XL?If you answered Yes! to the above questions, then you should enter our new “Point, Shoot... Win!” contest and have a chance to see your home or one of your neighborhood buildings in CITIES XL at release.
We just wanted to share with you a small video we made earlier this week to show you how easily you’ll create curved roads... Or are they our first try with highways?!... More about it soon...
Monte Cristo is pleased to announce CITIES XL™ for Windows today. In this next-generation take on the city building genre, realism will be pushed to the limit with cities that are bigger, more realistic and more sophisticated than ever before. CITIES XL™ will expand upon all the features that make city builders fun and interesting, while also letting players take their game online, as they interact with others in a massive online environment.
CITIES XL™ allows gamers to develop cities on realistic 3D maps using an incredible collection of unique structures and monuments based on American, Asian and European-influenced architectural styles. The maps feature a variety of environments: mountains, hills, canyons, beaches and islands, all set in different climates from tropical to desert, Mediterranean to temperate. Players must create the right combinations of social... [Read More]