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View Full Version : Simtropolis Adds Additional Preview to SimCity Societies



ManagerJosh
08-16-2007, 12:16 AM
Rybolton has added his own personal impressions on SimCity Societies after visiting EA last week.

SCS is primarily a resource management game. Each “Social Energy” is either produced or consumed by the buildings you decide to place in your city. So if you want to build a (cliché from overuse of the term) “Orwellian Society” you must build most of your city with buildings that produce and consume that social energy while not using many of the others.

SCS is non-judgmental in that it will not tell you that what you are doing is wrong. The goal is to make each of the social energies as valid as the next so that the player doesn’t feel forced or that they’re wrong to build in any specific way. This leaves the player to make up their own mind about what kind of city they want to build. The danger of this is that the player will have no direction, guidance or goal to strive for and might start wondering what the point of it all is. Scenario modes may be in the works but nothing concrete was revealed.

Read the entire article (http://www.simtropolis.com/forum/messageview.cfm?catid=368&threadid=92117&enterthread=y)