ManagerJosh
09-22-2007, 05:45 AM
US, September 21, 2007 - One of the more stunning announcements in PC gaming this year came when EA announced that Maxis would not be developing the next version of SimCity. The fact that it also would no longer be the city planning simulation that fans have obsessed over for so many years made the ruckus caused by staunch SimCity fans no surprise. Instead of "realism" the game would focus more on the social aspects of city living. Each structure was to relate to one of several societal influences such as creativity or authority. In theory, EA and developer Tilted Mill hoped to make it a much more friendly experience to new players. EA sent over a copy of SimCity Societies (http://au.pc.ign.com/objects/925/925931.html) to check out for ourselves after getting only the briefest of hands-on time with the game at a recent EA event.
Read more at IGN.com (http://au.pc.ign.com/articles/822/822069p1.html)
Read more at IGN.com (http://au.pc.ign.com/articles/822/822069p1.html)