ManagerJosh
10-02-2007, 08:43 AM
SimCity Societies AU Interview
On accessibility versus complexity, mod-ability and giving power to the player
Australia, October 1, 2007 - The SimCity series is taking a slightly different tack for Societies. Player choice is a big focus, with a wealth of options available far removed from the usual decisions the series has posed. Players will now be able to steer their city's 'societal energies' to produce truly unique results; anything from an idyllic rural setting through to a thriving entertainment hub, a polluted industrial wasteland and a grimy totalitarian regime. Or a little of all the above. Development duties are being handled by Tilted Mill Entertainment, who'll no doubt be familiar to strategy fans courtesy of previous projects Children of the Nile and Caesar IV. We got in touch with Rachel Bernstein, the Producer on SimCity Societies (http://pc.ign.com/objects/925/925931.html), to find out a little more.
Read the Interview (http://pc.ign.com/articles/824/824293p1.html)
On accessibility versus complexity, mod-ability and giving power to the player
Australia, October 1, 2007 - The SimCity series is taking a slightly different tack for Societies. Player choice is a big focus, with a wealth of options available far removed from the usual decisions the series has posed. Players will now be able to steer their city's 'societal energies' to produce truly unique results; anything from an idyllic rural setting through to a thriving entertainment hub, a polluted industrial wasteland and a grimy totalitarian regime. Or a little of all the above. Development duties are being handled by Tilted Mill Entertainment, who'll no doubt be familiar to strategy fans courtesy of previous projects Children of the Nile and Caesar IV. We got in touch with Rachel Bernstein, the Producer on SimCity Societies (http://pc.ign.com/objects/925/925931.html), to find out a little more.
Read the Interview (http://pc.ign.com/articles/824/824293p1.html)