gg2112
09-06-2005, 04:14 PM
I've been thinking. These are in no real partilcular order:
- Maturity rating + custom skins=? Just a warning, or it could just be my dirty mind :blush: -- some people might create very inappropriate skins on humanoid creatures... What's Maxis going to do about that?
- Oh and speaking of humanoid creatures, will we be able to make humans in Spore?! From detailed & realistic to very cartoony?
- While in the evolution stage for your species, will it be possible to completely change your species from what it used to be, and have it totally different & unrelated from what it used to be like? (E.g., I used to have a friendly, vegitarian shark and now I suddenly want an evil, carnivorous Tweety Bird. Can I make that happen in one stage of evolution?)
- Poisonous plants? Intelligent plants? (Like the Venus Fly Trap, or the Cow Plant from the Sims 2 University...)
- Poisonous animals? (Such as some snakes with their venom, skunks & their scents, porcupines and their spikes, etc.)
- Sports? Hobbies? Jobs? Specialization of functions?
- Pets? Romantic relationships with different species? Slaves?
- Will there be a different currency for every species/world/area(s) of world(s)? Will there be currency for your creatures at ALL?
Confusing enough?? But wait! There's more:
- Hunting? Evolution of methods of hunting/fishing, like fishing rods, bow & arrows, or even guns?
- News updates for your species? If so, similar to SimCity's way of updating? (With the little ticker...)
- Should the creator first know how birds' wings work in order to create a creature that flies; know how frogs' legs work to create a creature that hops, etc.? Or could a complete idiot figure out how to build and evolve a creature with ease?
- Voices? Will pitch depend on the size of the creature?
- Puberty?
- Hair... will it keep on growing or does it always stay the same length?
- Death... grave yards? Ghosts? Revival dances? :D
- Packs, couples, cults, families, friends, enemies... I dunno...
Even more questions, added later:
- Could creatures evolve naturally, rather than you as the creator taking the time to go through the stages? (Say your creature starts out with a short neck and needs to reach leaves at the top but can't climb up! Is it possible it could eventually grow a longer neck, or do you need to manually change this?) :shy:
- Will plants really be necessary if your species is a carnivore?
Ran out of questions... Fingers getting tired... :indifferent: I really appreciate you taking your time to read this, whether you answer anything or not.
- Maturity rating + custom skins=? Just a warning, or it could just be my dirty mind :blush: -- some people might create very inappropriate skins on humanoid creatures... What's Maxis going to do about that?
- Oh and speaking of humanoid creatures, will we be able to make humans in Spore?! From detailed & realistic to very cartoony?
- While in the evolution stage for your species, will it be possible to completely change your species from what it used to be, and have it totally different & unrelated from what it used to be like? (E.g., I used to have a friendly, vegitarian shark and now I suddenly want an evil, carnivorous Tweety Bird. Can I make that happen in one stage of evolution?)
- Poisonous plants? Intelligent plants? (Like the Venus Fly Trap, or the Cow Plant from the Sims 2 University...)
- Poisonous animals? (Such as some snakes with their venom, skunks & their scents, porcupines and their spikes, etc.)
- Sports? Hobbies? Jobs? Specialization of functions?
- Pets? Romantic relationships with different species? Slaves?
- Will there be a different currency for every species/world/area(s) of world(s)? Will there be currency for your creatures at ALL?
Confusing enough?? But wait! There's more:
- Hunting? Evolution of methods of hunting/fishing, like fishing rods, bow & arrows, or even guns?
- News updates for your species? If so, similar to SimCity's way of updating? (With the little ticker...)
- Should the creator first know how birds' wings work in order to create a creature that flies; know how frogs' legs work to create a creature that hops, etc.? Or could a complete idiot figure out how to build and evolve a creature with ease?
- Voices? Will pitch depend on the size of the creature?
- Puberty?
- Hair... will it keep on growing or does it always stay the same length?
- Death... grave yards? Ghosts? Revival dances? :D
- Packs, couples, cults, families, friends, enemies... I dunno...
Even more questions, added later:
- Could creatures evolve naturally, rather than you as the creator taking the time to go through the stages? (Say your creature starts out with a short neck and needs to reach leaves at the top but can't climb up! Is it possible it could eventually grow a longer neck, or do you need to manually change this?) :shy:
- Will plants really be necessary if your species is a carnivore?
Ran out of questions... Fingers getting tired... :indifferent: I really appreciate you taking your time to read this, whether you answer anything or not.