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View Full Version : SimCity Societies City Spotlight - Robber Baron


ManagerJosh
11-08-2007, 12:45 AM
Gamespot has posted a developer diary with Associate Producer Daniel Alioto from the SimCity Societies Team.

Excerpt:
Polluted, dirty, overpopulated, and crime-ridden downtown regions toil away while the fat cats sit behind their walls, as well as police forces, bathing in money. Workers are getting very high unhappiness levels from their work but are receiving, in turn, very high levels of happiness at their "venues," which causes large mood swings. Limited venue space can create rapid happiness problems if something goes wrong.

These smoggy cities with cracked streets are packed with people--generally with many more people than there are jobs. There is little regard for the health or safety of individual sims and high salaries for employees are almost nonexistent. However, the upside is that simoleons are abundant and the player will have no lack of funds to continue creating the city. Only amongst high turmoil will the production of simoleons come screeching to a halt, which is entirely possible in a city likened to a powder keg.

You can read the entire entry at Gamespot.com (http://www.gamespot.com/pc/strategy/simcitysocieties/news.html?sid=6182479&om_act=convert&om_clk=gumballs&tag=gumballs;subtitle;2)