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View Full Version : IGN: SimCity Societies Review


ManagerJosh
11-13-2007, 05:20 PM
The idea of a SimCity game that doesn't involve the careful placement of on-ramps, power lines or RCI zones scares some people. They simply won't accept that a game bearing the SimCity brand doesn't include the core features that fans have come to love. Fortunately, we don't agree with those people. A series can sometimes benefit when developers step away from established formats and try something new. The trick, of course, is for the "something new" to be so awesome that we don't miss the old game at all. It's what we're hoping happens with Fallout 3 and Civilization Revolutions.

Unfortunately, it's definitely what did not happen with Tilted Mill's SimCity Societies (http://pc.ign.com/objects/925/925931.html). Though it can't be faulted for not being a SimCity game (except to the extent that EA irresponsibly branded it as such), SimCity Societies has enough faults of its own that we're not going to run short of things to criticize. While the concept is sound, the game mechanics are too arbitrary and confusing for players looking for the next great city building game.

Read More at IGN.com (http://pc.ign.com/articles/834/834720p1.html)