ManagerJosh
02-15-2008, 02:14 AM
CNET's Crave has posted up their perspective on Spore for their preview event in New York. Excerpt:
Once you put together your creature, you can take it out for a spin on one of several different test fields. This is where Spore really impresses on a technical level. The game automatically figures out exactly how the creature walks, senses, communicates, and interacts with environments, regardless of how messed up you design it. My monstrosity instantly figured out how to trundle along on its tiny back legs, stomp around like a sumo wrestler, and roar with its pincer mouth. Regardless of how awkward and many-limbed your creature might be, Spore automatically develops a set of animations that let it move naturally through its environment.
You can read more at Crave (http://crave.cnet.com/8301-1_105-9872183-1.html).
Once you put together your creature, you can take it out for a spin on one of several different test fields. This is where Spore really impresses on a technical level. The game automatically figures out exactly how the creature walks, senses, communicates, and interacts with environments, regardless of how messed up you design it. My monstrosity instantly figured out how to trundle along on its tiny back legs, stomp around like a sumo wrestler, and roar with its pincer mouth. Regardless of how awkward and many-limbed your creature might be, Spore automatically develops a set of animations that let it move naturally through its environment.
You can read more at Crave (http://crave.cnet.com/8301-1_105-9872183-1.html).