Judhudson
02-20-2008, 06:06 PM
Gaming Steve (http://www.gamingsteve.com/archives/2008/02/gdc08-liveblogging-procedural-music-in-spore.php#more) is one of many sites that has live blogged the “Procedural Music in Spore” speech at the 2008 Game Developer Conference. Since this is the first one I stumbled across, I’ll share a little bit of info - you’ll need to visit their site to read the rest.
12:24 - Sorry for the delay, just recorded several minutes of creating a creator. Each section of the editor will cause a different type of sound. Also depending upon the “type” of creator you create will change the music type. Create a create with a lot of weapons and the music will be much darker. The music will try to reflect the “feel” of your creature AS you create it.
12:33 - The music will also change depending upon the “type” of society you build. If you build a religious society your music will have a more “religious” feel with pipe organs and such. The music will reflect the type of game you are playing as well as the society you are building.
12:56 - You can save your music and trade it just like anything else within the game.
12:24 - Sorry for the delay, just recorded several minutes of creating a creator. Each section of the editor will cause a different type of sound. Also depending upon the “type” of creator you create will change the music type. Create a create with a lot of weapons and the music will be much darker. The music will try to reflect the “feel” of your creature AS you create it.
12:33 - The music will also change depending upon the “type” of society you build. If you build a religious society your music will have a more “religious” feel with pipe organs and such. The music will reflect the type of game you are playing as well as the society you are building.
12:56 - You can save your music and trade it just like anything else within the game.