crdpolaris
05-18-2004, 01:14 PM
I have an eye for details I guess and that is why I've already play tested one game before, but anyways look at the following picture.
http://img59.photobucket.com/albums/v179/polariscrd/texturesuggestion.jpg
The graphics look great, but there are a couple of improvements that could be added to make them even better. Notice where I circled the terrain and how it seems a bit stretched and distorted. A lot of the new 3D engines have features that allow texture scalling, rotating, panning, ect. I know Maxis is fairly new to this area of development, but texture scalling would basicly fix the above problem. It's not hard to incorporate since you're just altering the size, rotation, and panning of a given texture. My suggestion would make seemless terrains that include hills and cliffs without the texture distortion or stretching. I think editors and modders alike would really enjoy the suggested features.
http://img59.photobucket.com/albums/v179/polariscrd/texturesuggestion.jpg
The graphics look great, but there are a couple of improvements that could be added to make them even better. Notice where I circled the terrain and how it seems a bit stretched and distorted. A lot of the new 3D engines have features that allow texture scalling, rotating, panning, ect. I know Maxis is fairly new to this area of development, but texture scalling would basicly fix the above problem. It's not hard to incorporate since you're just altering the size, rotation, and panning of a given texture. My suggestion would make seemless terrains that include hills and cliffs without the texture distortion or stretching. I think editors and modders alike would really enjoy the suggested features.