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View Full Version : How does one drug sceen their nanny...


killgorian
09-24-2004, 12:38 PM
I must admit, I have no idea how to do so, but am convinced of the need to. Perhaps it's only me, but I find every time my SIM toddlers need a diaper change, attention, or anything else really, the nannys solution to the problem seems to be to feed the child a bottle.

And while Im sure we all want healthy SIM children, my concern after four or five is that my toddler may well swell up like a bloted tic and pop!! And once they refuse bottles due to the natural swelling of their bellys, and subsequently their diapers, the bottles lay around on the floor turning green and waiting for some hapless child to come along and feed from one.

Who in their right mind would hand a child a bottle while they have a loaded diaper and a three quarters full hunger bar? My conclusion is only a nanny on drugs or with a particularly nasty sadistic streak.

My second rant is simply that I am confused about the seemingly high amount of twin births my unrelated SIMS have. For those of you who have not yet suffered the "joy" of twins, let me simply say, good luck. Perhaps Im not the best SIM parent, however I find that three SIMS with two nannys at once are hard pressed to keep their mood or asperations up.

So, my questions are, are twin births as common for everyone as they are for me and are my nannys the only ones who seem to be deranged?

Mirelly
09-24-2004, 04:48 PM
I don't know about the frequency of twins. Would you believe that I have never had twins in either TS1 or during the solid week I've had the new games. As for the nanny I agree with you. First time I saw her and how useless she is I laughed out loud and said: "Oi! Mister Wright! Not fair! I wanted a nanny and you sent me a demented granny!". However (useless or otherwise) she does stop the social services from hassling you if you absolutely have to go to work, like my Drake family had today ....

Today I've been playing with my first family, the Drakes, again for the first time since last w/end. Their hood, Drakesfield, has grown in population and they now have several friends and daughter Blaine is getting real moody over young Jared Jelks who is possibly the coolest, if not the brightest, young man in town. Blaine also saved the family a fortune on nany bills by help out a lot in the successful raising to childhood of baby bro, Francisco while keeping her job as a gofer, keeping straight a A+ school report, learning to cook better, sneaking out one night with her friend Angela, and chilling by the swings downtown with Jared.

She also blew the entire family's budget on a rackful of new clothes ... why? Because black is so last week, Mom! Mum and dad had to sell the carpets to pay for enough food to see them thru the week-end and there was only enough left on Monday to give the baby a bottle and Blaine a bowl of cornlakes to see her thru the day at school. LOL.

I am not cheating my principle families. Whatever happens to them is kismet.

ManagerJosh
09-24-2004, 06:33 PM
LOL!! Sounds like something out of a soap...

killgorian
09-24-2004, 07:51 PM
First let me say, I cant believe I mis-spelled screen in the title of this post. :confused: That's what I get for being in a hurry.

So far I've had 2 out of 3 of my SIMS (Unrelated) have twins. Or rather two out of three of my pregnancies. Twins are much more work than I anticipated and due to the timing, trying to get the oldest into private school, working on two promotions at work, and trying to fullfill one SIMS aspirations before he hits elder status in two days, Im having serious problems even keeping my SIMS in the yellow, much less the green.

I thought a nanny would help. So I even hired two. So far they have got in the way more than anything.

Anyway, Im glad to hear that twins are rarer than they have been for me, as I was about to give up on having children at all!

FaeLuna
09-26-2004, 02:38 PM
So far I've only had two sims pregnancies in the game, the first was a single birth, the second was twins, each in a different family, so now I'm wondering if it's something like a 50-50 random frequency or those of us getting what seems to be an unusual number of twins are just "lucky" on the draw? :p

Does anyone know what the odds for getting twins is SUPPOSED to be?

And does anyone know if twins will run in familes over the generations, so a twin's child might be more likely to have twins themselves, or anything like that?

-edit- Back to Nannies! I haven't tried one yet as at the last minute before carpool I realized my sim had 5 days off showing so I had her call in sick instead of hiring the nanny. I've had to have my sims each take a sip from the elixir of life, trying to make them survive as adults long enough for the babies to be kids at least! :eek:

litl_mama1971
09-30-2004, 12:26 PM
Nannies are indeed a pain. But they fill basic needs long enough to get some rest or go to work. The nanny I had watched tv more than she took care of the baby.

FinalFantasy4ever
09-30-2004, 02:19 PM
Dont know how many births Ive had but I have had at least 3 sets of twins and I love em so much lol

julietv8
10-01-2004, 03:27 AM
You guys wont believe this...but my sim just had quadruplets.
I hear you asking how did this happen....well, I am unsure as to whether it is a glitch but my dear little sim got knocked up (awwww) and then decided to stargaze...then she inevitably got abducted whilst heavily pregnant. The weird thing is, when the aliens chucked her out, she went into labour and had not one, not two, not three, but four babies! Two boys and two girls...none of which look like aliens. Has anyone else had this phenomena happen? My sims are going nuts trying to take care of four screaming babies and the nannies arent the best.

ManagerJosh
10-01-2004, 03:51 AM
Juliet - http://forums.worldsims.org/showthread.php?t=2991

FinalFantasy4ever
10-01-2004, 12:20 PM
I can't wait for the lucky day I might get quads in TS2. But I have to fix it first since something got corrupted an now I can't even install it again lol. Just gotsta catch me dad.

Deva
10-13-2004, 03:28 AM
I've had a lot of pregnancies in my neighbourhood. A lot. We're talking like 12-15 pregnancies (I've had a week off from school after a surgery, and right after that, the yearly one-week-vacation in autumn, that's many hours of gameplay...). I have about 11 or so households in that neighbourhood. None of these pregnancies resulted in twins. NONE. And I have even reloaded the game a few times, (SIM)minutes before the baby was born, because they had the wrong sex... I like playing God.
Maybe it's something in the groundwater?

J. M. Pescado
10-13-2004, 05:10 AM
The first thing you should do upon the nanny's arrival is to barricade it into immobility with your furniture. This will prevent your nanny from terrorizing your household and forcefeeding your children until they explode.

This is particularly important when your children are actually at the child stage, and the nanny is simply a nuisance Maxis tacked on that wasn't present in TS1: Since children are perfectly capable of satisfying nearly all of their basic needs on their own, the nanny is actually entirely superfluous. About the only thing they CAN'T do is cook meals, but honestly, Sims AI is the *LAST* thing I want managing my meals, since they constantly raid the fridge even when they are not really hungry! Besides, you can always use snacks.

Therefore, particularly in such cases, the nanny can only visit chaos and destruction upon your household. She should be locked up in the basement or someplace, walled off by a stack of couches or something, to prevent her from tampering. As a side benefit, the quality of child care provided by the nanny will likely improve.

Cyricc
10-14-2004, 09:44 AM
I usually have a small, unused room in the basement used for whatever storage, execution, etc. needs which might ever arise, and I keep the nanny in there using moveobjects whenever the baby/kid doesn't need anything. Helps... in some situations. The AI scripters at Maxis must have been smoking summat mighty strong when they wrote the nanny AI...

KatAnubis
10-15-2004, 08:58 AM
I usually have a small, unused room in the basement used for whatever storage, execution, etc. needs which might ever arise, and I keep the nanny in there using moveobjects whenever the baby/kid doesn't need anything. Helps... in some situations. The AI scripters at Maxis must have been smoking summat mighty strong when they wrote the nanny AI...
While I doubt that they were actually "smoking summat" when they wrote the code, I do hope that they fix the nanny. I have this feeling that a lot of the "bugs" that people report having may be tied to the nanny.

I can now say that I have played TS2 for over 200 hours and the only real bug I've found is the inability to plan outfits for my toddlers. But I don't use the move_objects cheat regularly (only once because it looked stupid to have a strip of grass next to the fence where I had my pool) and I haven't yet used the nanny (except for once when my Sim wanted to go the the Community lot and his wife was still at work.)

So, somehow my machine or my playing style is different enough from the people who say that "everyone will get the bugs if they play for more than 170 hours."

J. M. Pescado
10-15-2004, 11:18 AM
A cursory examination of the nanny's behavior reveals that the people who programmed the nanny AI should be taken out and shot.

Let's look at how other service NPCs function.
The maid's behavioral algorithm can basically be defined as follows:
1. Arrive.
2. Find a(nother) mess.
3. If a mess cannot be found, goto 9.
4. If mess is inaccessible, goto 2.
5. Goto mess.
6. Clean mess.
7. If time is up, goto 9.
8. Else, goto 2.
9. If good friends with house resident and resident is present, ask if they want to hang out.
10. Else, Leave.

Seems pretty simple, eh? The gardener is pretty much exactly the same, only he concerns himself with unwatered plants, untrimmed bushes, and weeds. Delivery NPCs are even simpler: Arrive, ring doorbell, wait to be greeted or until timeout, give/drop goods, leave.

Now let's look at the nanny. The nanny's behavior matches none of these. This is surprising, since taking care of a baby is formulaic. Assuming a baby is present, the following behaviors should be performed:
1. If baby cries and is stinky, change diaper, wash baby, put baby back.
2. Else if baby is still crying, feed baby, put it back.
3. Else LEAVE THE **** BABY ALONE.

As a nanny is a service worker and babies cannot resolve their own needs, this should be considered priority 1.

For toddlers, the procedure is similar:
1. If its food bar is red, feed it.
2. If its energy bar goes critical, put it away in its crib if one is present, otherwise do nothing.
3. If its bladder meter gets low, and it has sufficient energy, attempt to take it to the potty/potty train it if one is present.
4. If a toddler is stinky, change it if necessary, wash it.
5. If it has unlearned skills, and it has energy, attempt to train it.
6. If it is awake and in its still crib, let it out.

Simple, yes? I follow these rules basically to the letter, and every single simkid I've raised in this manner ends up just fine and peachy.

Now, children are much simpler by far still, since they're more or less independent, with only the inability to prepare food.
1. If child will starve prior to the arrival of a schoolbus, and hunger bar has gone red, serve the food.

That's basically ALL you have to do to take care of child sims, since they can independently satisfy every other need.

NOW WHY IS THIS SO **** DIFFICULT?

scorpion85
10-18-2004, 07:05 PM
your children are actually at the child stage, and the nanny is simply a nuisance Maxis tacked on that wasn't present in TS1: Since children are perfectly capable of satisfying nearly all of their basic needs on their own, the nanny is actually entirely superfluous. About the only thing they CAN'T do is cook meals.
It's true that children can't cook what you would call a meal. But i have this family, both parents have love aspirations, so they're pretty busy wohooing, and cheating on each other,and don't have the time to take care of their little Ben. That's why they bought Ben a mini oven, now Ben is perfectly independent:p , every day he has a delicious burnt cake for breakfast, lunch and dinner. :D that's the beauty of autonomy.

J. M. Pescado
10-18-2004, 08:42 PM
That's why they bought Ben a mini oven, now Ben is perfectly independent:p , every day he has a delicious burnt cake for breakfast, lunch and dinner. :D that's the beauty of autonomy.Well, I never said they couldn't eat. They can subsist entirely on snack food, too. Thing is, the game doesn't appear to recognize that a child sim *IS* mostly self-sufficient, and still requires the nanny, who you promptly have to find a way to barricade somewhere so she doesn't trash your house.

scorpion85
10-19-2004, 06:50 AM
Well, I never said they couldn't eat. They can subsist entirely on snack food, too. Thing is, the game doesn't appear to recognize that a child sim *IS* mostly self-sufficient, and still requires the nanny, who you promptly have to find a way to barricade somewhere so she doesn't trash your house.Yes, I totally get what you said. I also find having a nanny very annoying. For some reason I never thought about barricading her, I wonder why... Well, I guess it would make an interesting story if her ghost stays and haunts my terrified children at night:devious:. " Mommy there's a nanny under my bed!!"

PimpinMacomb
10-20-2004, 10:47 PM
I have to agree with J.M. Pescado in his earlier reply. If you follow the things that he wrote. It not difficult at all to raise a child, and have them grow up to be fine upstanding adults.

J. M. Pescado
10-21-2004, 01:13 AM
Yes, I totally get what you said. I also find having a nanny very annoying. For some reason I never thought about barricading her, I wonder why... Well, I guess it would make an interesting story if her ghost stays and haunts my terrified children at night:devious:. " Mommy there's a nanny under my bed!!"No, I think you misunderstood: I didn't mean "trap and kill", I meant simply "barricade to keep her from terrorizing the house". Let her go after you're no longer forced to have her around by the game. Otherwise the game will just generate another nanny to replace the dead nanny, and your gamefiles will then be clogged with dead nannies.

I have to agree with J.M. Pescado in his earlier reply. If you follow the things that he wrote. It not difficult at all to raise a child, and have them grow up to be fine upstanding adults.Many of my children grow up to be neither fine nor upstanding: They're right cranky *******s, like their parents, and tend to become evil overlords trying to take over the world. An entire section of my neighborhood is owned by a growing crime family now.

Nellie
10-25-2004, 10:12 AM
Look on the bright side. I moved a new family of sims into a house only to find the nanny from the previous occupants still wandering around the place, weeing on the floor, sleeping in the family bed (picture the scene, you come home from a hard days work, fancy a bit of Woohoo with your Mrs and find a smelly old lady asleep in your bed who won't wake up and wont leave the house).

I tried walling her up in the bathroom on the off chance she'd do something useful like die, but after 3 weeks of her making that awful "obstruction" wail they do I gave up and moved the family out and knocked the house down to make sure.

Kristalrose
10-26-2004, 07:55 AM
Look on the bright side. I moved a new family of sims into a house only to find the nanny from the previous occupants still wandering around the place, weeing on the floor, sleeping in the family bed (picture the scene, you come home from a hard days work, fancy a bit of Woohoo with your Mrs and find a smelly old lady asleep in your bed who won't wake up and wont leave the house).

I tried walling her up in the bathroom on the off chance she'd do something useful like die, but after 3 weeks of her making that awful "obstruction" wail they do I gave up and moved the family out and knocked the house down to make sure.

LOL! I don't think the Nannies need drug tests, I think they need medication for Senility! Wouldn't it be funny if we could create an retirement home for demented Nannies and keep them locked up there? That would be a fun house to play! LOL

Nellie
10-29-2004, 11:22 AM
Horrible thought, you'd need an army of similarly demented maids following around behind them to pick up all the bottles and mop up the wee.

J. M. Pescado
10-29-2004, 12:01 PM
I tried walling her up in the bathroom on the off chance she'd do something useful like die, but after 3 weeks of her making that awful "obstruction" wail they do I gave up and moved the family out and knocked the house down to make sure.I'd have dug a little pit and buried her there. Hey, free nanny. Sure, she doesn't *DO* anything, but she does get rid of that absurd "can't leave child home" nuisance, and won't be able to destroy your house when buried alive in a pit. I mean, hell, *I* can come up with a better nanny algorithm than Maxis has. Considering what the nanny currently manages to, I'm pretty convinced a blind, limbless monkey would do a better job.

Mirelly
11-05-2004, 01:37 AM
Hm ... LOL. Actually the Sim nanny is only doing what the Sim social services require. (a) child not to be left in house alone, and (b) child not deprived of milk and (c) child not left to scream and scream and scream. Sim social services don't care how much the child stinks ... presumably the unlovely aroma of sim baby-poo doesn't waft too far and sim babies don't get diaper rash and no matter how stinky or dirty baby always quits crying when held ... ah if only RL was as easy. ;)

sim024
11-24-2004, 11:47 AM
The nanny has been getting quite annoying. I do agree, however, that she is wonderful when my family tries to keep social workers away. Lately, I've been finding her to be so vexing; whenever my baby has an energy meter in the deep oranges and is in her crib, the nanny comes along and takes her out to feed her! :rolleyes:

On the subject of twins, one of my families is trying for ten kids. Try that for a challenge! By the way, has anyone ever reached that aspiration goal? We've had one baby boy, Michael. Next we had twins, Matthew and Cheyenne. My SIM just had a baby boy again, Bryan. Can the SIMS have triplets? I've heard of quads so apparently they can.

KatAnubis
11-25-2004, 10:55 AM
On the subject of twins, one of my families is trying for ten kids. Try that for a challenge! By the way, has anyone ever reached that aspiration goal? We've had one baby boy, Michael. Next we had twins, Matthew and Cheyenne. My SIM just had a baby boy again, Bryan. Can the SIMS have triplets? I've heard of quads so apparently they can.
They can have twins. Quads is a glitch in the system. (One person got 6 at once. Boy, were *they* mad. And they saved just after wards before they realized that they were stuck with so many at once.

But those are all multiples of 2. I've not heard of anyone getting triplets (only wishing for them.) I don't believe that even a glitch would cause that.

suitemichelle
11-25-2004, 11:06 AM
I feel lucky because my nanny's have done house cleaning when not feeding or holding the babies. they do watch tv or swing. they do not do diapers. sorry, no twins.

FinalFantasy4ever
11-25-2004, 11:48 AM
i downloaded a family with 6. it was so funny course then they grew up and got taken away cause ones social went down -.-

Kristalrose
11-27-2004, 05:08 PM
I had two Nannies show up last night. I have no idea why, except the family has just had a new baby. No one called for the second Nanny. The 1st baby had become a child and was going to school. The 1st Nanny showed up and went swimming. Then I noticed she had a diffrent dress on, and realized that I had two Nannies!!!:eek: :rolleyes:

Rika
12-20-2004, 05:43 AM
I don't know if this has happened to anyone else, but I was watching my sister play Sims 2 on my computer. Her nanny was taking a bath, and got out of the shower when my sister's mom got home, but the nanny decided not to put her clothes back on. The nanny proceeded to do the rest of her housework, chores, taking care of the baby in the nude and would not leave the house. I found this mildly disturbing >>;;