ManagerJosh
11-05-2002, 03:52 PM
5 New Articles have been posted from the SimCity 4 development team. Learn about region play, props, and personalizing your city.
Sims, Trains, and Automobiles (http://simcity.ea.com/dev/automata.html)
"All of the vehicles and people that travel on land - cars, trucks, trains, buses, pedestrians, and whatever else the artists have decided to throw into the game - are called "automata" in the game engine." -- by Chuck Jordan, Programmer
I speak for the little people! And…their cars! Scripting Automata. (http://simcity.ea.com/dev/scripting.html)
"My job is to make 'things' happen when various special buildings are placed into the SimCity world." -- By Chris 'Wombat' Crowell - Designer & Smarty Pants
Personalization: Your City Your Way (http://simcity.ea.com/dev/personalization.html)
"...there are the profound ways in which SimCity is, and has always been, a form of personal expression and realization - ways that I hope we've greatly enhanced in SimCity 4." -- by MaxisJoseph, Game Designer
Region Play (http://simcity.ea.com/dev/region.html)
"Now, your neighboring cities are real cities that you can play." -- By Cricket42, Simulation Engineer
Props (http://simcity.ea.com/dev/props.html)
"With a huge amount of props, lots, families, buildings, in combination with the terrain tool, I hope that every single SimCity 4 game played will have a different look and feel." -- by Tom Vu, Assitant Producer
Sims, Trains, and Automobiles (http://simcity.ea.com/dev/automata.html)
"All of the vehicles and people that travel on land - cars, trucks, trains, buses, pedestrians, and whatever else the artists have decided to throw into the game - are called "automata" in the game engine." -- by Chuck Jordan, Programmer
I speak for the little people! And…their cars! Scripting Automata. (http://simcity.ea.com/dev/scripting.html)
"My job is to make 'things' happen when various special buildings are placed into the SimCity world." -- By Chris 'Wombat' Crowell - Designer & Smarty Pants
Personalization: Your City Your Way (http://simcity.ea.com/dev/personalization.html)
"...there are the profound ways in which SimCity is, and has always been, a form of personal expression and realization - ways that I hope we've greatly enhanced in SimCity 4." -- by MaxisJoseph, Game Designer
Region Play (http://simcity.ea.com/dev/region.html)
"Now, your neighboring cities are real cities that you can play." -- By Cricket42, Simulation Engineer
Props (http://simcity.ea.com/dev/props.html)
"With a huge amount of props, lots, families, buildings, in combination with the terrain tool, I hope that every single SimCity 4 game played will have a different look and feel." -- by Tom Vu, Assitant Producer