View Full Version : Tax rates
PhilipTarbuck
01-26-2003, 04:05 AM
I am working on the principal that I raise taxes as high as I possibly can until the Sims and the Industry start moving out, and then I lower it again.
I remember asking a colleague how much he thought I should charge for doing a bit of work. He said think of a figure and double it and then, if the person concerned complains, lower it a bit - but not to the original idea. I increased my bill by five times and no-one complained. Why not with taxes?
ManagerJosh
01-27-2003, 01:07 AM
I don't think there is a set principal. I think best is adjust then accordingly.
In SimCity 3000, I had to adjust my rates constantly to ensure I got city growth. However, when my city became large enough, I didn't have to change my rates as often
PhilipTarbuck
02-15-2003, 03:43 AM
The Guide says that you can take the tax rates to 9% without anyone complaining - at first. Later it may be necessary to reduce them to 8%.
% of what? I haven't found that in the Guide yet.
sam_lawrence
02-16-2003, 07:44 PM
Percentage of income maybe?
Helén
02-16-2003, 08:16 PM
I guess so as in earlier Simcity's.
lewdini
02-17-2003, 02:42 AM
The Tax Rates should be changed according to the demand levels
PhilipTarbuck
02-17-2003, 08:33 AM
In this country we used to ascribe an historical value to the property and no we pretend that we are ascribing and up to date value. For a brief time we taxed on the number of people in the house and, to a limited extent, we still do that. But this is in addition to income tax, national insurance, sales tax (v.a.t.), etc., etc., etc....
Nobody 'challenges everything' - in fact few people challenge anything. I suppose that in a game it doesn't matter too much, but they don't challenge it even when it is for real.
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