Kristalrose
01-24-2006, 10:03 AM
I know, sad, pathetic, whatever. :p
Okay, for those of you who have not been around here since the game was 1st released, I'll catch you up. I had the game pre-ordered when it first came out Sept. of 2004. My plan was to create a neighborhood of interesting families and watch them breed, like some sort of weird computerized genetic experiement. My 1st neighborhood was Simsville. It became a fireball visible from space the week after UNI came out. (cry, sob, sniff). I know now that the culprit was the object.package file that became corupted when the radio-controlled car was played after UNI was installed. I also know now that those Simmies did not have to die by being freshly reinstalled. But, I dealt with the information I had at the time. Besides, a good start over and clean out is good for the game, even though it wasn't good for my goals. I had just gotten to generation #2 with my original families, and had sent my 1st batch of teens to UNI.
Simsville Take Two started the second week of March, 2005. I started out with many of the same sims I had started Simsville #1 out with, and then started building from there. About July I had found a cute island terrain and decided it would be okay for me to package all my sims that were currently in UNI up and take them to the new college on the new island. How cool was that? Pretty good for about a month of play, and then things started happening. After about a week of glitches and strange occurances like Sims forgetting they were related, my neighborhood finally refused to load and, you guessed it, Simsville #2 disolved into a fireball visible from space. (WAAAAAA!!!! I had just started on generation #2, and I was using cheats to age them faster!!)
Okay, third time's the charm. I decided to use the hacks and mods and guidance of those more awesome than me to make another clean sweep and get my game rolling again before NL was released. I started a new neighborhood called River Valley. I used the "delete all characters" cheat for both the regular 'hood and the one University, so there would be no excess bagage. I started my town with thirty sims, all at Uni. 15 boys, 15 girls. And then I set them off to live long and prosper.
Some of these sims became boring to me, and so I used mods to make them townies. Some of the thirty are still in college, stuck there, until I decide they make a cute couple with someone else. LOL Two of my original families, original files still saved in body shop, I recreated one more time when the college kids moved to the main neighborhood, mainly so that their children would have someone to befriend and date. When NL was released, it was some time before hacks that keep townies and such from spawning were created, and so I do have the regular downtownies in my game, and I do have a few dormies that respawned when I removed my hacks folder on instalation day. But, execpt for that, my neighborhood is populated by my sims and their decendents.
Last night one of my sims was graduating from Uni. She invited her entire family: Mom and Dad, siblings, and all their spouses, all the children. The parents are now elders, and all her siblings are married off. There was a group of about four kids, cousins, playing. And watching them, it hit me: I'd done it!! They were the third generation! To further prove it to myself, I sat down and drew up family trees for each family. Yep, some of my families have three branches! :)
Now, I must beware of inbreeding. I was looking at my chart and wondering how I'm going to keep the next generation from having to take their cousin to the prom, if you know what I mean. LMAO.
Anyway, just thought I'd share. :)
Okay, for those of you who have not been around here since the game was 1st released, I'll catch you up. I had the game pre-ordered when it first came out Sept. of 2004. My plan was to create a neighborhood of interesting families and watch them breed, like some sort of weird computerized genetic experiement. My 1st neighborhood was Simsville. It became a fireball visible from space the week after UNI came out. (cry, sob, sniff). I know now that the culprit was the object.package file that became corupted when the radio-controlled car was played after UNI was installed. I also know now that those Simmies did not have to die by being freshly reinstalled. But, I dealt with the information I had at the time. Besides, a good start over and clean out is good for the game, even though it wasn't good for my goals. I had just gotten to generation #2 with my original families, and had sent my 1st batch of teens to UNI.
Simsville Take Two started the second week of March, 2005. I started out with many of the same sims I had started Simsville #1 out with, and then started building from there. About July I had found a cute island terrain and decided it would be okay for me to package all my sims that were currently in UNI up and take them to the new college on the new island. How cool was that? Pretty good for about a month of play, and then things started happening. After about a week of glitches and strange occurances like Sims forgetting they were related, my neighborhood finally refused to load and, you guessed it, Simsville #2 disolved into a fireball visible from space. (WAAAAAA!!!! I had just started on generation #2, and I was using cheats to age them faster!!)
Okay, third time's the charm. I decided to use the hacks and mods and guidance of those more awesome than me to make another clean sweep and get my game rolling again before NL was released. I started a new neighborhood called River Valley. I used the "delete all characters" cheat for both the regular 'hood and the one University, so there would be no excess bagage. I started my town with thirty sims, all at Uni. 15 boys, 15 girls. And then I set them off to live long and prosper.
Some of these sims became boring to me, and so I used mods to make them townies. Some of the thirty are still in college, stuck there, until I decide they make a cute couple with someone else. LOL Two of my original families, original files still saved in body shop, I recreated one more time when the college kids moved to the main neighborhood, mainly so that their children would have someone to befriend and date. When NL was released, it was some time before hacks that keep townies and such from spawning were created, and so I do have the regular downtownies in my game, and I do have a few dormies that respawned when I removed my hacks folder on instalation day. But, execpt for that, my neighborhood is populated by my sims and their decendents.
Last night one of my sims was graduating from Uni. She invited her entire family: Mom and Dad, siblings, and all their spouses, all the children. The parents are now elders, and all her siblings are married off. There was a group of about four kids, cousins, playing. And watching them, it hit me: I'd done it!! They were the third generation! To further prove it to myself, I sat down and drew up family trees for each family. Yep, some of my families have three branches! :)
Now, I must beware of inbreeding. I was looking at my chart and wondering how I'm going to keep the next generation from having to take their cousin to the prom, if you know what I mean. LMAO.
Anyway, just thought I'd share. :)