The Brewster’s Challenge

 

The Challenge is to spend §1,000,000 and have nothing to show for it.

 

The set up

 

Make one adult male sim (I regret that maternity pay makes the Brewster life slightly easier for a female so no sexism here then :rolleyes:). Brewster may be any aspiration except wealth. Move Brewster onto a blank new lot in a blank new neighbourhood. The lot should be a 3x3

 

Immediately after entering the lot use the motherlode cheat 20 times to add $1,000,000 to your sim's family funds.

 

Now build your Brewster a house and furnish it. While waiting on the neighbourhood greeters your sim must take the first job on offer from the newspaper, otherwise the time is your own.

 

The Rules

  1. The Challenge ends when Brewster dies
  2. Brewster must never be unemployed. If fired he must immediately find a new job
  3. Brewster must always go to work at the correct time (no phoning in sick unless your sim actually is sick) but you may take vacation days (with vacation pay)
  4. Job chance cards must always be taken by random chance. (Coin toss heads/tails or die roll odd/even)
  5. Bills must be paid immediately
  6. Brewster may only sell/dispose of items as follows
    1. On days when no money is earned from paid work - no disposal is allowed
    2. If money is earned from employment then for each complete §100, Brewster may sell one possession
    3. Items sold may be replaced with new ones
  7. Brewster must be only playable sim in the neighbourhood.
  8. The phone must always be answered, even if Brewster is sleeping. To ensure this, every room in Brewster house may have a telephone.
  9. Visitors must always be greeted and must be treated cordially. Brewster must attempt to befriend everyone he/she meets. You must quickly set Brewster's gender preference and in all social interactions, Brewster must romance as much as possible.
  10. All custom content is strictly forbidden. A downloads folder is forbidden.
  11. All cheats are forbidden except the moveobjects cheat, which may be used to delete a stuck or bugged object or sim. If moveobjects has to be used then a kaching cheat is required because this challenge is not for self-proclaimed non-wusses. For deleting a stuck sim 3 kachings are needed. For deleting a stuck object one kaching for each §1,000 or part of a §1,000 of the replacement value of the item ... the item must also be replaced immediately; the replacement not to count as part of Brewster's accrued purchasing benefits
  12. Brewster may not leave the lot during the challenge.
  13. Brewster may move in as many townies/NPC's as possible but these may only move out under free-will circumstances.
  14. Brewster may raise as many children as possible, either by adoption or by birth
  15. All aspiration Reward Objects may be used except the counterfeiting machine
  16. The career rewards may all be used freely
  17. The Nightlife Gypsy may not be summoned and must be ignored or dismissed if she shows up. Under no circumstances may anything be bought from her
  18. Summary: The Brewster Challenge is about spending money without sheer waste. There are two addenda that detail special rules concerning building regulations and furnishing regulations to ensure that Brewster does not wilfully waste money by destroying objects

 

 

Building Rules

  1. Brewster’s house may not exceed 4 floors
  2. Brewster’s house may have one “powder room” on each floor. A powder room is limited to one toilet and one sink plus décor as required
  3. Brewster’s house may have no more bathrooms than it has occupiers at any time. If a sim moves out or dies the surplus fittings must be sold immediately without affecting any earned selling rights
  4. Brewster’s house may have no more than one spare bed at any time. Note that a double bed counts as one bed for one sim though there is nothing to stop sharing. If a sim moves out or dies any surplus beds must be sold immediately without affecting any earned selling rights
  5. Windows may only be placed in external walls
  6. No more than one door may connect any pair of rooms. Note that the outside counts as a room
  7. No more than one fireplace per room
  8. Brewster may remodel his house only once per sim day. This means that build mode may NOT be entered more than one in any sim day, under any circumstances.
  9. Because time is frozen in build mode and because your are honour bound not to waste simoleons by unnecessarily building and removing items you must be careful to record the exact real-life time that you enter build mode. For each quarter of an hour or part of a quarter hour that you pass in build mode beyond the first fifteen minutes you must give yourself a kaching penalty of §1,000. But your first fifteen minutes are free.
  10. Building hardware (doors, windows, floors, wall décor, fireplaces, fences etc.) may not be replaced like for like for the sake of it. Brewster may make over one room per day in build mode. The same room may not be made over again in the same sim-week.
  11. Trees and bushes may never be sold.
  12. Plants may only be sold if dead.
  13. Once placed water cannot be removed. This includes swimming pools.

 

Buying Rules

  1. The option to place more than object on a wall with OFB is forbidden
  2. Brewster may not use his inventory backpack if he has one
  3. Brewster may not duplicate certain items of property
    1. Musical instruments
    2. Artists’ Easels
    3. Games
    4. Dining tables
    5. Kitchen appliances
  4. Brewster must duplicate certain other items of property
    1. There must be a telephone in every room that is larger than 4 squares
    2. There must be a smoke alarm in every room that contains a fireplace or cooking appliance
    3. There must be a burglar alarm in every room that has a door connecting with the outside
  5. Brewster may use the buy mode catalogue at any time to buy new (additional) items for his home subject to having a place to put it and subject to the following limitations:
    1. No painting or statue may be duplicated. However where the catalogue offers colour variations these may be purchased as separate items
    2. Curtains may be duplicated subject to a limit of one curtain per window
    3. Lighting is subject to the following limits:

                                                              i.      Maximum 1 overhead light per 16 floor tiles.

                                                             ii.      Lamps of all other sorts may be added freely

 

 

Scoring

Unlike the other challenges Brewster’s has a simple scoring scheme. Your score is Brewster’s family worth at the time of his death. The lower the better

 

In the rules listed above you will have noticed a number of kaching and motherlode penalties. That is the essence of the scoring scheme.

 

In addition there are a number of extra bonuses and penalties that will affect your final score. Some are applied immediately during play, others are invoked at the end and are applied to your final score.

 

In Game Penalties: Full List

 

Events That Earn a Motherlode Penalty

1.      Once if Brewster uses an Elixir of Life dispenser (penalty applies if consumption begins but does not finish. Penalty repeats if another dispenser is used or started)

2.      Once each time the repoman comes

3.      Once each time a fire starts in a barbeque grill

 

 

 

Events That Earn a Kaching Penalty

1.      Three times for each day Brewster misses work without having a vacation day to take

2.      Once for each 24 hour period (or part of a 24 hour period) that Brewster is without a job for any reason

3.      Once each time Brewster fails to answer the phone (when he is at home)

4.      Once each time Brewster fails to greet a visitor when he is at home (except the gypsy)

5.      Once each time Brewster asks someone to leave

6.      Once each time Brewster burns some food

7.      Once each time Brewster has flies in his house

8.      Once each time anyone in the house has an accident

9.      Once each time there is a fire

10.  Once each time anyone passes out

11.  Once each time Brewster gets a warning about unpaid bills

12.  Once each time Brewster gets cockroaches

13.  Once each time the Social Worker attends

14.  Once each real-life day you do not post news of your Brewster’s Challenge on World Sims

 

End of Game Cash Deduction Bonuses

  1. §10,000 for every best friend Brewster had
  2. §10,000 for every tombstone/urn on the lot
  3. §10,000 for every career reward on the lot
  4. §10,000 for every money tree on the lot
  5. §10,000 for every tree on the lot
  6. §100,000 bonus if Brewster’s lot has every career reward that was open to him (obviously the University careers rewards are not available
  7. §250,000 if Brewster has the full set of ghost colours

 

These bonuses are added together and the sub-total is subtracted from Brewster’s final family worth at his death.

 

A negative score would be the target to aim for.