Graphics The first Spore things looked a little primitive (graphics wise, mind you) ut these recent photos have seriously sharpened up! http://pc.ign.com/articles/724/724248p1.html The two pictures in the interveiw and the ones you can see by clicking the photos pictures at the end of the interveiw.
well it could just be because the early pics were taken at a worse quality and the new ones are being taken at a high res because usualy when you take a pic of a screen with a ditital camera it will look crappy so maybe they took this one with not digital cameras but maybe with a cam in the game like with the sims 2?
Even if not, you could just use Fraps or Camstudio or something to record Spore footage. I know I am, gonna document the lives of every one of my creatures. Anyway, the graphics look the same to me, it probably seems different because of better/worse quality images and the appearance and amount of the "stuff" in the screens.
I think the very first footages where just made with camera's, and the next ones where recorded on PC. But, you can still see a slight evolution of graphic change. The cool thing is, Will can make the monsters as detailed, with as much poly's as he wants, it all turns into data (1kb/monster I believe)
I think the graphics are generally the same from the start. The graphics in the game will be similar to The Sims 2, because if I'm not mistaken it's the same program?
The same engine? I'd say so. It'd be modified slightly to accomodate the things Spore needs that the Sims 2 engine wasn't developed for. But yeah, I'd say they use the same engine so graphical output would be about the same as Sims 2.
I don't think the graphics have improved all that much and look about the same as I have seen. comparing the videos from earlier and the latest release ones they look about the same to me...
I haven't really got an eye for these types of thing, but I don't think its ridiculous to think that the graphics have gotten better. However, I can only really see how lighting and shadowing would have improved. Textures may have become more intricate, more pixels more same unit area, but I can't see how there would be a massive change; wouldn't that require a difference in the coding of the creature and their worlds? I agree with the others in that the simplest solution is probably the best, camera differences make more recent graphics appear better. I'm also confused at those who say Spore and The Sims 2 will run on the same engine... Just in terms of graphics, this appears to be a gross misunderstanding. I'm currently on my laptop, of which no games are present on, except the ever-boring chess, so I'm not sure how big a file is for the Sims 2. But, we know that an entire animal will fit into a file roughly 4 kb, no? Working from my memory, I believe a single item of clothing for the Sims 2 is over 1 Mb. The beauty of this lies in compression, if you open a Sims 2 clothing file you see multiple picture files (png maybe - it's been awhile), a spore file would give you a whole bunch of characters. Thus, when the game reads the two files each acts differently. The Sims 2 looks at some code, looks at one picture, which is a map, and another, which is texture, and overlays it on your sim. Spore, on the other hand, does some magic and the string of code becomes a cute hamster with fangs without ever having to open a 1 Mb file just to get part of the texture code. In fact, there hardly seems to be any similarities between Sims 2 and Spore at all, excepting the producers and the interface. From my understanding, Spore was built from the ground up. And, interface has nothing to do with game engine. Quake 1, Quake 4, and all the Unreals (as well as pretty much every first person shooter) all have the same basic user interface, but most run off different engines. That is all. ---- Of course, after posting this I found out this nice bit of news... The new expansion pack for The Sims 2 will be featuring procedurally generated snow. However, Spore is not based off the Sims engine, but it appears that The Sims is adapting to the Spore engine. Take a gander here: http://www.thesimsresource.com/article/seasons