Bored Why do I get bored when I play? I need a challenge or something. Does anyone else get bored? What I do is quit playing for a couple of weeks and then I want to play again.
Oh we all get bored of the same old thing. I have started a new neighborhood recently because my previous one was so unsuitable for university and I'm a control freak ... but I have gotten a bit jaded with the building up process and keep getting diverted onto other tasks ... like probing the boundaries to see what happens to sims placed in extreme situations. I have also been trying to find out exactly what makes a door to the outside the principal one. I built a ridiculous maze of a place with half a dozen exterior doors and the first visitor still picked the one that involved the furthest walk.
I don't get bored with the sims, unfortunately. I've got a little bit of an addiction going on. But, what I do is 1) visit my message boards to see what is new, what someone is having problems with, etc. 2) Visit the download sites and get new stuff!! 3) Start up the game, change my Sims into new clothes and hair, redecorate their houses. 4)Sometimes I get ideas for new sims from strange places. Ever hear that song, "Young Turks" by Rod Stewart? One day I was driving down the road and heard it, and then I promptly came home and made a Billy and Patti. 5) I have Rich sims, which I use cheats and give them every advantage, and then I have poor sims that live in trailers or small houses and have to work for every scrap they have. Sometimes, the Poor Sims are more fun. I play them very much like the Legacy Challenge, except they can marry who they want and move if they like. 6) Universtiy has been very challenging for me, and I love it! I love the way it is not "open ended", that you have little mini-games and tasks to fulfill to keep the sims happy and doing well in college.
Wow great ideas! thanks. I've been downloading like crazy and will refurnish some houses. I love coming to the boards, too. They give me ideas and also great stories that keep me interested. One thing I did was I sent Meadow Thayer to university so, I'll have some different genetics in the game.She has a great personality but, the cow mascot always makes her cry. I wish she'd slap him The cow makes me laugh all the time.
im new 2 this i get bored some times thats wot i do i play on sims on my xbox and get bored and a few weeks later i want to play on it again as any 1 got any advice for me im new and i havent got a clue wot ive registered to lol :cheeky:
the hardest ones for me to play fairly are the ones with the criminal bent and the romance sims who have to have 20 lovers as a life goal. also I think the starting 20,000 is unreasonably low. even 30,000 would be better. but motherloding takes much of the challenge of the game away. what do you think?
I don't know. I don't have the boredom problem myself. That being said. I know I have an incredible amount of patience to wait for things to develop and change. The TS2 rescued me from boredom because it always changes. My families and characters change even if it is at a snail's pace because they are born, grow up, get married, have kids, get old, and die. The faces change because of this too. With TS2U it gets even easier to inject new blood into my neighborhood. It helps even mroe that my play time is limited. I very seldom get big blocks of play time. Generally I only ever have a coup0le hours here or there in which to play, so there is very little room for me to develop true burn-out. I also don't play with cheats. The only one I play with is the one that lets me delete stuck objects. I never add extra money or anything like that. I like to see how the financial situation of my families fluctuates. I like starting new couples from scratch with their basic 20K; it's hard, no doubt, but very doable.
When I started playing Sims 2, I had one or two families made in my custom neighborhood. Then as I grew tired of the same thing, I made another family, which spawned three more families because the three sisters family I had split up and had their own families and children. The original two families spawned more families b/c their children grew up and moved out. I moved the Curious family from the Strangetown neighborhood into my custom neighborhood. My brothers created their own Sims, who mingled with mine. I currently have 10 or more families, and when I grow tired of one, I can easily move to another one. It cures the monotony. As for my preference in aspirations, I avoid the Romance sims as much as possible (except for one Sim's husband, who was an NPC and I didn't realize he was one until he had a red flash over his head when he got engaged :() and I prefer to have Knowledge and Family Sims the most often. Money Sims are meh...I tend to use the money cheat to satisfy their need of having 1 billion plants on their lawn. Popularity Sims are ok. Expansion packs cure the monotony, even though I wasn't even done exploring Sims 2 yet. I currently have 4 Sims enrolled in college. Woo! Anyway...I guess all one has to do is just...well...try different approaches and see if they work. That's the fun of this game, lots of experimentation.
This is somewhat of a complex issue. How it works is that each valid door to be considered must be in both room that is "inside", and a room that is "outside". An inside room is one that is completely enclosed by walls, an outside room is one that is open to the air. Next, the level of the door is taken. This part is messy: The level of a door is determined based on the floor level of the room the door is in. However, a door is usually in two different rooms! Of course, with inside-to-outside doors, the level of an "outside" room is very vague. What usually happens is that for a door on a foundation, the "inside" room is on level 1(+1 level off ground), while the "outside" room is on level 0, ground floor. What happens then is that the game measures the linear distance to the mailbox of each door, and then penalizes the distance by adding 50 for each level of floor it is elevated above the ground floor. This, however, produces very inconsistent results: As mentioned above, the level of a door on a foundation or other such construct is indeterminate and can arbitrarily be 0 or 1, more or less at random. This, of course, results in either a +50 distance penalty being added, or not, more or less at random again. The result is that the front door is generally determined very arbitrarily and may or may not have any correlation with the true front door. The Front Door Hack attempts to reconcile the matter by declaring that the level of a door is always equal to its lowest level, but some have reported that this still confuses the game. You just can't win. Front doors are a mess. To make matters worse, the logic used by VISITORS to determine the front door can differ from the logic used by DELIVERY PERSONNEL, resulting in a completely different set of +/- 50s....and in some cases, the visitors use a THIRD type of front-door locator, and will mistakenly identify a gate as the front "door", something that does not happen with delivery persons or party guests. It's a giant mess. The FFS Front Door Hack replaces this obscure "gate-confusing" test with a callback to the standard one used by everything else. More comedy ensues anyway.
I was bored with the original neighborhoods, just looked in on a couple families then left. I liked creating whole new towns--in one they all dress like cowboys--in another I played with extreme facial features and personalities and decided they were all aliens (no green ones) hiding out on earth, trying to pass as human. They were the most fun for awhile. Then I started the Legacy Challenge but have been sidetracked by movie making. I set my own challenge with making a movie: (1) do not do a music video (but music in background for atmosphere is OK) (2) no soap opera (3) no voice over (I can't act), and (4) (biggest challenge of all) do not turn off Sims free will. There are free sfx on the internet. The original Sims game has a couple of fun tunes for background. So do other games. Windows Movie Maker can add interesting effects, etc., etc. And keeping my family of actors happy enough to act is a challenge all by itself--repeated kitchen fires almost killed my private eye, Duke Sidewalker . It's been hugely time consuming, may never be finished, might turn out to be a really lousy movie, but I don't care because it's great fun.
Lynett, I'd love to see one of your movies!! I can't do it. Josh: That might be something good to add for the site, threads for movies and stories. I like taking snapshots and putting stories together myself.
Sounds like great fun and I love the name: Duke Sidewalker. I get so involved in keeping things running I forget to take pictures. much less movies.
I can't upload any movie to this site or the Sims2 site because they're too long--Chapter One is > 1100 MB, Chapter Two > 1400 MB. Sims2 limits movies to 10 MB and I assume this site is the same. Each of these chapters is 4 to 6 minutes long and I recorded them in the game at a high resolution. Add music, titles, transitions, picture in picture, and whoa, a MEGA mega file . My computer savy son says he can set up a web page for me. I'm nagging him. Meanwhile, Chapter Three begins, and Duke Sidewalker is on the trail of the bad guys. You should try doing a story. The outtakes pile up (I've got more than 200 clips) because I'll film several times to get one acceptable clip--just a guy walking down the street, for example. Maybe I should upload a few of the outtakes .
Shadows Over Simtown Chapter 1 Somehow I managed, with the help of my son, to reduce a 1400 Meg video to 9.5 Meg. It definitely suffered in the translation but you can still tell what's going on. I think. The movie is at thesims2.ea.com, MySim Page is my name, LouiseMBeyer, in case this link doesn't work. http://thesims2.ea.com/sims2_userdata/79/623779/movie_Chapter1upload.avi