Wealth beyond one's dreams of avarice and so on A couple of my households are rolling in douch. I'm talking 150,000 simoleans or so all the time. The houses are plenty big enough, filled with tons of stuff, and have as many people as the processor can tolerate. So what do you all do with the money when you get that far? I'd love to hear ideas. I'm thinking of doing some major demolishing and redecorating. I mean rolling in dough, not douch. Whatever! Maybe that's 'dough' in Simolean.
Absolutely nothing. I have families with like 300-400K in cash accumulated over several generations. It just sits there and gets larger, like the Goth family.
meh. used to be i would continually upgrade the house and furnishings. add a floor here. new room there. extend the pool. splurge for the plasma screen, etc.. now if i do accumulate a wad, i simply let it sit. although now my common path of gameplay is to start off my families with a few motherlodes to get them into a decent house with half decent furnishings then let them work for their money the rest of the way.
A "few" motherlodes? How many is "a few"? I mean, I can build a pretty luxurious structure on a budget of 75K, or a full-function efficiency home on 20K, and most of my families have way, way more than that.
You people are all such cheaters. It's more challenging to make a tiny little hovel and make 8 people live in it; not to mention more fun. It's amazing how boring all my other rich families seem compared to the Dagraski's. When I'm not torturing the Dagraski's, I usually use one 'motherlode', and make a decent house for them, with nice furniture and whatever, and play with my new family for a few RL days, but then I get bored and go back to Them. My neighborhood is, therefore, full to the brim with a whole bunch of discarded families.
To be clear, I don't use motherlodes or any cheats. My wealthy, multi-generational families got there the old-fashioned way. We've built large homes over many sim years, and accumulated things slowly. There is a clear politicoeconomic lesson in this game - there is clearly a critical mass that, once reached, keeps a family wealthy. Them that's got, get. I'd kind of like to lose it all in some awful investment or disaster and see what happened but it's actually hard to spend 150,000 simoleans. If they all quit their jobs and the retired folks died, eventually the groceries and clothes would eat into the savings. It would take a long time.
I like having a money Sim in at least one of my households so that the extra cash gets eaten up... Otherwise I use the cash to upgrade the house and satisfy my Sims needs. I cheat to set up the household (since...well...all the houses in my neighborhood are priced above 20,000), and then let the family go from there. I'm a little reluctant to let my elder Sims retire because two have now reached Mad Scientist...
I had that problem with a single sim I had. She had a nice little house with everything her heart could desire (plasma TV, swimming pool, fountain, pool table, you name it she had it) and it was, well, boring. So I built her a mansion she could just afford with the bare necessities (the nice versions, natch, but no frills) so she had to start all over. Then of course I quit playing that neighborhood and am back to four families in starter homes. Two of the families can't afford toys for their daughters, the slackers. I think it's more fun that way.
Yeah. I've had trouble coping with my sims' wealth. I rarely use the money cheats (and mostly only do so to repair financial damage due to an unforced loss caused by the selling of an object (eg selling the sofa because one place is blocked by an invisible sim) or the forced move of a family due to corruption of the lot. Once I have a family with everything the game starts to get a bit tedious and I have hardly bothered with the money sim aspiration because there's a limit to how many armless statues and fountains I can stomach seeing on one lot. Maybe there'll be some additional ways to make money in a future expansion pack because at the moment the wealth aspiration seems, at best, unimaginatively limited and, at worst, just plain too easily boring and tedious. There should definitely be more ways for a sim and his money to be separated from each other ... maybe $250,000 could endow a scholarship ... now that would a cool way to spend (sim) cash especially if the game engine could cope with setting conditions ... eg: the Willis Memorial Fund For Female Orphans With No Sisters Only Brothers (Who Are All Green BTW)
That's a pretty specific scholarship! I don't like to play with money sims much, though as mentioned they are good for draining the old coffers ... I like downloads because it gives my sims more to buy, but how many statues can one lot hold, after all? I have found some cool homes online that make aspiring to a little wealth more fun. I don't use cheats either and some of them are quite costly, so that's something for my sims to aspire to. Once they get it, well, on to the next generation.
Yeah well my first Sarah Willis had no sisters but she did have two green bro's. Unfortunately I lost her and her siblings in a big Windows meltdown so I never got the chance to find out if her parents died before she went to college. Sarah Willis was one of my grandmothers' maiden name by the way ... Some folks play sim "me's" ... I'm playing with sim-me's ancestors, so help me!
I assume you take after the non-green side of the family? I had an ancestor named Rose who mysteriously drowned in a pond while collecting wildflowers. I've always thought that was romantic in a creepy sort of way. Wonder if she'd mind being a sim ...
I had an ancestor that mysteriously killed himself one day by shooting himself several dozen times, and then stabbing himself with 4 different knives about a half-dozen times each. It was apparently a very gruesome case of suicide.
I had a cartoon on my wall when I was a grisly-minded student with a sick sense of humor. It showed a table with mincer on it. An arm is reaching up out of the mincer's hopper still gripping the cranking handle. The floor is covered with bloody gore and hamburger. A Clouseau-esque detective is in the doorway and says to his sidekick, "This is the most determined case of suicide I've ever seen!"
I've always wanted to sneak into Kevin's house and draw a gruesome caricature of him being stabbed by knitting needles on his bedroom wall. And it'd also be funny in a morbid way if I mailed him a knitting needle covered in blood--or ketchup, if I can't get my hands on it.