Other Sims 2: Open For Business Details More details are floating around for Sims 2: Open for Business. So far: Key features Create Thriving Businesses: Open up shops selling just about anything from clothing, electronics, and toys to flowers, baked goods, robots and more. Customize any business to your choosing by tailoring the store theme, layout and prices. Hire employees with high sales skills and employ independent managers to run things while your Sim is away. Watch as your business grows from a mom and pop shop into a booming empire. Be The Boss: Train employees, promote the best, and fire the rest. Cater to different customers including browsers and loyal shoppers. Mess with your Sims and dress them in outrageous mascot outfits that resemble Knights, Ninjas, Gorillas, and more. Reward the staff to boost morale but beware of slacker workers and be prepared to lay them off without hesitation! Learn The Tricks Of The Trade: Customer is king. Develop your Sims sales skills and determine if your employees should use a hard sell or drop the price to close the deal. Win the Best-of-the-Best Award to establish your Sims business rep. Will your Sims business make more money selling low quality products at basement rates or luxurious goods at scale-tipping prices? Turn Talents Into Cash: Arrange flowers, make toys, and create robots to catch thieves at home or clean up the shop. Develop master-skilled Sims to make the most prized and expensive goods. Settle for an entry-level crafter and churn out pet bricks or faulty toy robots. Just bring home the bacon any way you can! More Than 125 New Items: Stock up on essentials for your Sims business, including display cases, a beauty salon chair, a toy workbench, a floral station, cash registers, and more. Complete your shop atmosphere with awnings and elevators for easy store navigation, or matching uniforms for all employees. With all the new items, there will never be another dull day building a business! Cliffnotes edition: Mannequins Chemistry set returns Blueprint desk (for electronics perhaps?) Power Tools Salon Chair Customizable sign shops Mascots for your business. Choices even include silly gorilla suits. A new inspiration system linked to crafting Secret recipes can be passed on from generation to generation Crafting will include food prep[FONT=Arial, Helvetica, Sans-serif] [/FONT]
It all sounds good, but I've encountered so many glitches with the EPs I've already got that I think for me to buy this EP Maxis would have to also reconcile some of the compatibility issues. I'm having a doozy of one right now that I'm not sure is going to go away regarding want slots for former NPCs that have gone to college. Most of the glitches are just minor annoyances, but there are enough of them to make me wary. And don't get me started on the Xmas pack. What a waste of money that was. I just don't want my game to go kablooey.
I read this thread at lunch time and have been thinking about it all day. I'm wondering if there aren't several different problems here, although overlapping perhaps. First: The game bugs, like floating teddy bears, stuck NPCs (the famous frozen nannies,) the lot corrupting toy car, etc. Second: Nuisance issues that some of JMPs hacks fix, like the number of times the telephone rings, or carrying the baby to the Smart Milk maker, and stuff like that. Third: Downloads that scramble the code in unexpected ways, like the recolors for cars that Mirelly downloaded (can't remember what the effect on her game was but it was definitely unexpected.) Fourth: And, I think, the most serious, the hardware/computer incompatibilities or inadequacies. (I'm not sure how best to express what I mean, but I think you understand.) I've definitely had problems with minor game bugs and glitches. I've decided to just live with nuisance stuff. I've been lucky so far (knock on wood ) with regard to the third, although I've downloaded some odd things that might yet lead to trouble. My vampire Duke, for instance, now has a motorcycle. Maybe I should get rid of it. As to the fourth? After reading this forum for a few months I think the fourth problem is a BIG one for a lot of people. My computer did great with Sims2, just fine with Uni, and is adequate for Nightlife. But at least twice when exiting the game after playing all evening the computer has informed me that the application has crashed and will be shut down. As of yet there has been no apparent damage to the households I play. But I think another expansion would be more than it could handle--with all the households and crowded neighborhoods it now supports. I bet I'd buy it anyway. But I wouldn't install it until I'd said goodbye forever to all my families and neighborhoods. :(
Something that I would be interested in would be an upgrade for my RAM before I bought this EP. I think that, even with the upgraded video card after UNI, NL was a big drain on it for my computer. If I play the largest sized lots it drags. The special event movies do not play right. It takes forever to load the bigger households and downtown lots. I have been very careful this time not to build a huge neighborhood or overpopulate it, and I use many of JMP's hacks like "No Townie Regeneration" and "No Dormie Regeneration" to make sure that I keep the population low. (Many of my original 30 CAS Sims that I started playing when I did the clean reinstall back in August are now townies because I lost interest and didn't play them very often. I'm only playing about 5-6 core families.) When UNI came out I was excited, and then disapointed. When NL was announced, I wasn't that thrilled at 1st, but by the time it came I couldn't wait to play, and I have enjoyed having it. It brought an aspect of socilazation back to my game that I had enjoyed from "Hot Date" on TS1. This time, I'm withholding my judgement until I see more about it. I haven't even thought about pre-ordering this one yet. But, once the hype starts, I'll probably get it. Yes, I know, I'm a sheep. BAAAAAAAAAAAAA, here, Maxis, is anther $40 of my hard-earned cash.
Umm I know im a new UNI and NL user but have you patched your game? ive had no glitches. Well yeah apart from the x mas pack that was G.L.I.T.C.H.Y lol. but with Uni and NL it takes longer to load things
The more you have, the longer it can take. However, the major reason for Uni and NL to take longer to load is custom content. If you have Uni and noticed the long load time, it's actually a bit faster to load if you have NL and no other changes. (I had to reinstall yesterday so I got to see this in action, both with and without downloads, since I did it twice. Ah, the things we go through just to help others...)
I've patched, hacked it with helpful Pescado hacks, etc., and now that I've reloaded and am (almost) back to where it was it's going OK. I had the car problem just the other day (it killed the sim state pink stucco sorority house!), a whole host of nanny problems (before the EPs!), a cow that got frozen in place, peein' Claus (if that was intentional I'm REALLY not buying the back to business EP ...), missing want slots, kids with LTWs, a date that I had to abort because a sim got stuck in place, you name it. I don't use downloads other than clothing, skin, hair and recolors of approved Maxis items, like bedding. I've deleted all lots since starting over, except one that's being lived in, but I had a few before with no problems ... I think it's partly because my computer isn't state of the art yet, though it isn't that bad either, and partly just plain bad luck. But I also think that the more you intertwine these EPs the more potential weirdness you invite. I used to be able to use custom meshes, now I'm afraid to. I really want Maxis to come up with a motorcycle that's "approved." Spike is driving a beater because he can't afford the batmobile. But that boy needs to be on a bike.