Chronicles of Aerodu Warning: It may sound familiar to all of you. And there are cross-overs between expansion packs of the Sims 1 and a Sims 2 functionality has been added. In the world of Aerodu, you lead lives and interact with other characters and NPCs in the world. ______________________________________________ You may hold any of these career lines but only 1 at a time (new ones will appear either on demand or as the plot advance Business: Trade (buys, sells in gross and detail) Medicine: Healthcare (implicit) Science: Research and development, engineering Law Enforcement: The name says it all Military: Combat of any type Sports (choosing extreme or not would make them different career lines), music, show-business: Entertainment (type differs depending on the career line you choose) Politics: The name says it all yet again Journalism: News reports of any kind Computer science: Hardware and software Cooking: Food supply Oh and there are 10 ranks for each career line, each having its own wages. You always start a line as a rank-1 character and the first two ranks require no specific skills. However, whenever you think you're ready to undertake the promotion to a rank-3 or higher, I'll post in the needed skills and friends, as well as the wages. You can find rank-1 jobs in the newspaper (1 per day) or on the Web (3 per day). ________________________________________________ Skills: Cooking: Affects how good is your food (can be developed by cooking and by using the home lab) Mechanics: Affects how well you repair things (can be developed by repairing and making garden dwarves) Charisma: Affects how well you play society games (can be developed by playing society games or rehearsing in front of a mirror) Body: Affects how well you fare in unarmed fights and hand-to-hand fights (in case you have a BIG quarrel with someone) (can be developed by bench pressing and swimming) Logic: Affects how well you play logic games and you prepare potions in home labs (can be developed by playing logic games and by using the home lab) Creativity: Affects how good is your art, writing or music (can be developed by playing a musical instrument, by writing in the computer or by painting) The higher your skill level, the longer it takes to develop it. Everyone starts at 0 (they range from 0 to 10) in every skill listed above. ________________________________________________ Money: Several ways exist to earn the cash: - By your daily grind in a career line - By selling stories across the Web or art (you have to do so before you can make another story/painting) - By selling garden dwarves - By random events (on the phone) You start the game with $3,000, inside a home who possess the basic commodities: telephone, kitchen, table, TV, bed, bathroom, all of them at the basic tier. You can acquire superior-tiers equipment whenever you feel ready. However, when your money reach 0, you cannot buy anything (not even food!). Bills come every 7 days and are calculated using the usury and value level of your current equipment and home. ________________________________________________ Needs: 0 means it is fully satisfied. Needs increments in number means it is more or less satisfied (when a need indicator reach 100, it means it sorely needs to nullify said need) Hunger: can be nullified by eating. Several actions increase your hunger faster than others (swimming increase hunger faster than writing stories on a computer, for instance) Comfort: can be nullified by sleeping, sitting down on any kind of chair/couch or taking a bath (showers will increase it instead). Increases over the time spent upright. Hygiene: can be nullified by taking a bath/shower and washing hands. Increases over time (some activities, like painting/bench pressing/extinguishing fires at home, will make it increase faster than others) Bladder: can be nullified by going to the toilets. Eating will make it increase faster than anything else. Fun: Can be nullified by various means: - Any kind of games - Watch TV - The action Play on a computer - Painting - Performing music of any kind Increases over time. Social: Can be nullified by interpersonal interaction (NPC-to-player is fine). Increases over time. _________________________________________________ Last, the signup sheet: Character name: Age: Gender: Career line: (used later on) Daily wage: (used later on) Money: Skills: Co:0, M:0, Ch:0, B:0, L:0, Cr:0