News Gamasutra – Interview: The Sims 3, Alice & Kev, And Hope Through Homelessness

Discussion in 'The Sims 3' started by Judhudson, Nov 2, 2009.

  1. Judhudson

    Judhudson is a Hi-Tech Redneck

    Gamasutra – Interview: The Sims 3, Alice & Kev, And Hope Through Homelessness

    Video games have grown to astonishing degrees since their inception decades ago. A medium that started out as fun, few-minute diversion has sprinted through a variety of guises, and today, the range of titles that offer something more than pure entertainment is staggering.

    The general gaming public still tend to flock towards the epic blockbusters, the games that offer spectacular action sequences and brutal gunplay, or those that stick more rigidly to gaming’s initial formula. Many assume that, for a deeper playing experience, it’s worth looking exclusively to the independent studios who can express themselves without worrying about making several million dollars in return.

    But the awesome popularity of Alice and Kev, the stories Burkinshaw managed to tell, and the ways in which The Sims 3 adapted so fantastically to his thought-provoking storytelling speak wonders. This is a hugely commercial game, the latest in the third best selling interactive franchise of all time. That such a popular piece of entertainment, not usually considered as a deep and meaningful storytelling device, can still influence and affect people so profoundly — while still entertaining millions on a more typical basis – is a truly wonderful thing.

    It’s sad to know that the Alice & Kev story has ended before World Adventures hit shelves.* I wonder what new things could of been used to continue the storyline…



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    Related posts:
    1. GameSetWatch – interview with ‘Alice and Kev’ creator Robin Burkinshaw
    2. A tale with Alice and Kev: experimenting with the Homeless
    3. CrunchGear – interview with Rob Burkinshaw, creator of the Sims 3 ‘Alice and Kev’ blog
     

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