SimCity Societies Game doesn't start/script error

Discussion in 'SimCity Legacy' started by Sir Stan, Jan 4, 2008.

  1. Sir Stan

    Sir Stan Recovering Wowaholic

    Game doesn't start/script error

    When I try to start Sim City Societies up, I get the large message below. I want to know if I can do anything without reinstalling.

    Script Warning(s) / Error(s)
    C:\Program Files\Electronic Arts\SimCity™ Societies> "C:\windows\Microsoft.NET\Framework\v2.0.50727\csc.exe" /t:library /utf8output /R:"system.dll" /R:"scslib.dll" /out:"C:\Documents and Settings\Lu\Local Settings\Temp\MasterScripts.asm" /debug- /optimize+ /optimize "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_AffectOccupants.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_Attractive.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_Conditioning.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_Efficient.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_Emitter.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_Energetic.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_FireRisk.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_Gambling.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_HourlyIncome.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_HourToHour.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_Indestructible.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_Inspect.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_Location.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_ModifySims.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_MoneyProduction.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_Pollution.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_Productive.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_Sales.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_Saturating.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_SellsItems.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_SimHealth.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_SpawnFigures.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_TransitTerminal.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Ability_Variable Fun.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_AddAbility.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_AddToTreasury.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_Attract.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_EmitAbility.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_EvangelicalMegaplex.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_FederalBank.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_Foundry.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_IndependentLabel.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_KaraokeBar.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_LoanShark.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_MinistryOfThought.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_NextBuildingCost.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_PowerDistributor.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_RiotControl.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_SecretPoliceHQ.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_SendSpecialSim.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_SpawnSims.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_SpiritSquadroom.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_TargetBuilding.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_ThinkTank.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BACT_TreasuryDepartment.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BaseAbility.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\BuildingAbilities.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Crisis_CharityDonation.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Crisis_Drought.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Crisis_Eclipse.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Crisis_EconomicBoom.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Crisis_Fire.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Crisis_HeatWave.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Crisis_IndustrialAccident.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Crisis_Jailbreak.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Crisis_VaultHeist.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Disaster.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Disaster_Earthquake.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Disaster_KillerStorm.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Disaster_Meteors.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\FNV.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\GameplayEvents.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\GameplayEventTypes.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Global_Effect_AntarcticaResort.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Global_Effect_IslandSinks.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Global_Effect_MonsterSighting.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Global_Effect_OilSpill.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Global_Effect_PolarBears.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Global_Effect_StockMarketCrash.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Global_Event_Tsunami.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\InterfaceStopsSim.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\InterfaceVehicleSim.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Modifiers.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TCriminal.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalArsonist.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalArtist.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalBePetrified.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalBeScared.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalBouncer.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalBrainChild.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalBrainHeadOfHousehold.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalBrainSpecialSim.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalBrainwashed.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalBuildingModifierSim.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalBurglar.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalBus.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalCaseJoint.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalCelebrity.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalCheerSquad.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalConsultant.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalCorporateSecurityGuard.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalCultist.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalElder.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalEnhancementDeliveryUnit.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalEnvironmentalist.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalFaithHealer.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalFarmer.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalFightingMonk.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalFireman.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalFleeBurningBuilding.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalFootFirefighter.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalGambling.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalGhost.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalGoHome.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalGoHomeAndDie.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalGoToAndWait.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalGoToPlace.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalGoToVenue.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalGoToWork.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalHealthInspector.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalHippie.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalHooligan.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalHooliganWander.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalIceCreamTruck.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalMadScientist.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalMalady.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalMenInBlack.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalMime.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalOgle.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalPickPocket.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalPlayHooky.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalPoliceOfficer.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalPreacher.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalPrivateSecurityGuard.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalProfessor.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalRepairSim.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalReporter.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalRest.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalRiotPolice.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalScientist.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalSecretPolice.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalSecurityGuard.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalSensei.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalSentinel.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalSimGatherer.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalSimHunter.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalSimHunterFighter.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalSimInteraction.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalSimpleVehicleSim.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalSimTraveler.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalSlumLord.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalSpawnVehicle.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalStreetArtist.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalStreetPerformer.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalTeleport.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalTemperanceAdvocate.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalTourist.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalTycoon.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalVandal.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalVigilante.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalVisitSim.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalWander.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalWatchFireworks.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalWorkerCrew.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalZealot.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TGoalZombie.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Tutorial.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TutorialActions.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\TutorialGoals.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\Utilities.cs" "C:\PROGRAM FILES\ELECTRONIC ARTS\SIMCITY™ SOCIETIES\Data\Scripts\VehicleUtilities.cs"

    Microsoft (R) Visual C# 2005 Compiler version 8.00.50727.42
    for Microsoft (R) Windows (R) 2005 Framework version 2.0.50727
    Copyright (C) Microsoft Corporation 2001-2005. All rights reserved.
    c:\Program Files\Electronic Arts\SimCity™ Societies\Data\Scripts\GameplayEvents.cs(84,17:( error CS1501: No overload for method 'GetIsGoalComplete' takes '2' arguments
    c:\Program Files\Electronic Arts\SimCity™ Societies\SCSLib.dll: (Location of symbol related to previous error)
    c:\Program Files\Electronic Arts\SimCity™ Societies\Data\Scripts\GameplayEventTypes.cs(635,13:( error CS1501: No overload for method 'SetGoalComplete' takes '2' arguments
    c:\Program Files\Electronic Arts\SimCity™ Societies\SCSLib.dll: (Location of symbol related to previous error)
    c:\Program Files\Electronic Arts\SimCity™ Societies\Data\Scripts\TGoalVandal.cs(79,34:( error CS0103: The name 'GameplayModeManagerControl' does not exist in the current context
    c:\Program Files\Electronic Arts\SimCity™ Societies\Data\Scripts\TGoalVandal.cs(83,36:( error CS0103: The name 'GameplayModeManagerControl' does not exist in the current context
    c:\Program Files\Electronic Arts\SimCity™ Societies\Data\Scripts\TGoalVandal.cs(84,44:( error CS0103: The name 'GameplayModeManagerControl' does not exist in the current context
    c:\Program Files\Electronic Arts\SimCity™ Societies\Data\Scripts\TGoalVandal.cs(114,46:( error CS0103: The name 'GameplayModeManagerControl' does not exist in the current context

    This is after I patched it.
    Sorry it's so long, but that's what shows up.
     
  2. Karybdis

    Karybdis Mod Godfather

    Looks like that patch installed wrong. You can try it again, but if the patch failed, you have to back up your cities and reinstall.
     

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