GDC 2008: Liveblogging Procedural Music in Spore Gaming Steve is one of many sites that has live blogged the “Procedural Music in Spore” speech at the 2008 Game Developer Conference. Since this is the first one I stumbled across, I’ll share a little bit of info - you’ll need to visit their site to read the rest. 12:24 - Sorry for the delay, just recorded several minutes of creating a creator. Each section of the editor will cause a different type of sound. Also depending upon the “type” of creator you create will change the music type. Create a create with a lot of weapons and the music will be much darker. The music will try to reflect the “feel” of your creature AS you create it. 12:33 - The music will also change depending upon the “type” of society you build. If you build a religious society your music will have a more “religious” feel with pipe organs and such. The music will reflect the type of game you are playing as well as the society you are building. 12:56 - You can save your music and trade it just like anything else within the game.