Spore Maxis looking for Lead Designer for upcoming multiplayer action game

Discussion in 'General Gaming Talk' started by Judhudson, May 5, 2009.

  1. Judhudson

    Judhudson is a Hi-Tech Redneck

    Maxis looking for Lead Designer for upcoming multiplayer action game

    http://www.flickr.com/photos/simpro...ickr.com/3660/3504372624_7e1247c6c8_m.jpg[/IMElectronic Arts and Maxis are looking for a Lead Designer to work on a future product based on a fast-paced multiplayer action game focusing on heavy customizability.* I can only think this may be for an upcoming Spore spinoff (wish I could say for an upcoming expansion).* I’d love to say this is for a new I.P. altogether, but at this stage they may be prototyping and sharing ideas.

    Here’s the information below, you can visit EA Jobs to apply if you meet the requirements:

    Maxis Studio is looking for an experienced Lead Designer to help develop a fast-paced multiplayer action game focused on heavy customizability. Candidates must have good communication skills and be responsible for setting design requirements and priorities.

    Requirements and Responsibilities:


    • 4+ years of game design experience on 2+ shipped games.
    • Love for competitive online games.
    • Lead the design of game-wide mechanics, player experiences and progression through unique concepts and solutions.
    • Drive the macro design and maintain the quality bar of core game mechanics.
    • Communicate concisely written game design and deliver visual documents to the team.
    • Work closely with engineers and artists to iterate on gameplay mechanics.
    • Lead design discussions that produce decisions and results.
    • Passionately articulate goals and build a cohesive design team for a dynamic work environment.
    • Experience working hands-on during the pre-production phase and transitioning designs to production.
    Pluses:


    • Passion for PC games.
    • Critical thinking, breakdown of strengths and weaknesses for competitive games.
    • Thorough knowledge of the latest design trends, philosophies, tools and techniques.
    • Able to diagnose problems in complex systems and suggest improvements.
    • Experience with scripting and data implementation.
    • Vocal desire to contribute in a highly creative environment and provide unique concepts and solutions.
    • Strong understanding of action and RPG mechanics such as character attributes, damage, range, cool downs, modifiers.
    • Possess strong math and analytical skills.
    • RPG, combat, or card collection game design experience.
    • Level or systems design experience.
    • Be able to prioritize, meet deadlines and work well under pressure.
    • Bachelor’s Degree or equivalent experience.
    Source:* EA Jobs

     
  2. swmeek

    swmeek I got your benevolent dictator pal!!

    Passes me up!
     

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