Meadow Thayer goes to college I hit the Send Sims to College button and whoa! All those annoying townie teens showed up on the list--the NPCs my family teens would hit on for their first kiss. The NPCs that never grew up. They grow up at College. Maybe someone has brought this up already--I tried a search but couldn't find it. Anyway, I've moved George McCarthy (handsome devil), Ricky Cormier, Meadow Thayer (doesn't age well), Alvin Futa (ditto), Amy Jones (the paper girl), Orlando Centowski and Tosha Go into dorms. Amy Jones is almost maxed in all her skills. Looks like those who have jobs have skills. Those who just hang out have none. If I'd been paying more attention to University talk and had seen this option mentioned I'd have gotten the expansion a lot sooner . I've got all of my Baltimore neighborhood teens at Le Tour now.
Oops Yes, there HAS been talk of the townie teens going to college. I wasn't paying attention. Sorry. However, my method is to add townies to family teens and move a six person household into a six room dorm, so I control everyone in the dorm.
Yes this was a very good idea by Maxis IMO, so you can now drag those annoying townie teens off to college to be used as menial labour for the real sims ... Now it would be nice if you could somehow age those annoying children...
LOL Yeah, I agree that we need a way to get rid of that stupid Marsha or Margaret or whatever her name is. . . the cow plant won't even eat her!! :depressed:
I find that when my sims grow into teenagers, Marsha and friends get invited over and somehow they all tend to suffer from "Where's that pool ladder?" syndrome ... its weird ...
Is murder an option? Can Marsha be locked in a room and starved to death? I haven't killed Sims yet (in Sims2.) I killed off people (adults) to get ghosts in the orginal game but not yet in this game, since they'll die of old age or for other reasons in the game fairly easily, anyway. But what about the kids?
I believe kids can drown (just take away the pool ladder ...) or die in a fire (not so easy to "fix"), and maybe one other way that I can't recall. I don't think you can starve them to death because the social worker will show up. If you have other children on the lot I wouldn't recommend locking Marsha in a room ... the social worker may take all your kids away! Not sure. Just something I suspect. Besides if you keep Marsha too late at your house a random adult shows up to take her home ... not sure how that would play out. Could be fun to find out! I admit, as a parent I'm a bit squeamish about killing off kids, even virtual ones. Just can't bring myself to do it. I just hang up on Martha whenever she calls, and if I see a kid on a community lot I avoid talking to them. If they do try to talk to me I'm deliberately rude ... keeps the annoying phone calls to a minimum.
Yeah, killing the adults is bad enough. I did it in the original Sims game because I'd built a castle and wanted it to be haunted. But even though they're just little piles of colorful computer code it's still hard to watch them going through all the motions of agony while they starve or drown. I'm not even going to try murdering Marsha. I'll just keep hanging up on her, irritating thing that she is . BTW, I'm attaching a picture of Tosha Go. Gave her red hair and a new cut for college life. I think she likes it .
I never felt much compuction about killing the original sims but the new ones are a little too real for me to find the stomach for it. I get mad enough when one gets killed by mistake. One of my gene-pool sims -- a favorite whom I play a lot cos his family is more entertaining than I anticipated -- spoiled a wedding recently because I forgot to make access to the cow plant impossible and ...
It is just so annoying for me that there really isn't any way to age the children, besides using maybe SimPE, but I really don't like fiddling with that ... So I guess the Marsha's would've been all grown up now and married or friends with my sims if this was possible but its not and they continue to be annoying ... which now they aren't ... Hey thats life ... I've had some of my favourite sims' lives come to dramatic and short end, so I see no reason why the townies should be immortal...
Well, my new experiment is to start with just five playable sims, six once the single female has a kid (who I hope is a boy because I want to continue my genetics ... if she has a girl I'll have to have another kid, and I'd hate to end up with say, six girls before I got that boy! I guess I'd have to create another family with a boy "built in.") So killing off the townies would mean they'd all be living in a ghost town, which I don't really want. And some of them are quite nice. I have no problem with Ivy Copur or Joe What's-his-name ... Goopy however has "cow plant food" stamped on his forehead ... as does Benjamin. In my last town he'd just walk right into someone's house and help himself to stuff, without really being a friend or even being invited ... talk about no social skills.
I haven't killed off the townies because some of them are interesting, and some of them can be used as laborers. I moved in a female gardener named Erika. She has very high skill levels, so I use JMP's macros commands and just set her to keeping house.
I hadn't used "influence to ... " much so I gave it a try. Ischade influenced Wolf to clean her house and another time to cook her dinner ... and he still liked her, so when Dante came over I had him cook for her too ... A girl could get used to that. I had problems with it in college sometimes, causing my sims to lose friends, but I think the trick is to start with a good relationship. They both were good friends of hers, in the 90s or 100s ...
LOL to all the above. I decided to liven up my campus with a few townies cos my students were already well steeped in hsitory with some of them. Accordingly I have just taken Ricky Cormier and Tosha Go thru uni (they both graduated with honours) and have move back to the old hood to start a fambly and get married (weddings are expensive and I ain't cheated with them yet ... which is more than I can say for Ricky in spite of my making him over to a family sim). Both of them got the Mirelly makeover treatment and they now look almost human ... quick zipped "cinematics" movie of Tosha and Ricky graduating attached ... Will post pics of the sprogs when they arrives
There are two ways to send teens to college. First, of course, you have to have the University expansion installed. Then, in your Sims family households it's an option on the telephone. If your teen calls and says yes to going to college, they leave the family immediately and show up in the "Sim bin" in the college neighborhood waiting for you to pick a dorm or household for them to move into. You can also pull teens into college from the University neighborhood screen. There is an option there to "Send Sims to College" which will list every teen Sim in the neighborhood for you to choose from. It includes the NPC teens like Meadow Thayer. Did I answer the right question?
Further to all the above. I have had a fun sort of nighmare day of it playing my university house. I can't remember which thread this tale fits best so I am posting it here for Slim to sort out ... Anyway. A while ago I chartered a greek house. That is to say I made a new frat in game without using cheats. Unfortunately I didn't bother reading the guide (cos I don't have one) and I wasn't aware of the memory bug issue. I also didn't know that only the sim who asks for the charter on the phone becomes a member. The rest of the household still live there but still need to actually pledge for the game to acknowledge them as 'greeks' ... those non-greeks still turn up at rushes so go figure Anyway the founder, Sarah, graduated with a roof-raising party left to go home and is already on baby #3 as well as being at the top of the biology profession .... Anyway, today I went back to the greek house to bring on Sarah's sis, Caitlyn, and her boyfriend from the old hood, Jack; they are engaged and were there when the greek charter was given but are not actually properly pledged. Guess what they wouldn't leave when they graduated. Argh! Tried deleting them and reloading. No luck. Couldn't move them out cos they had become immobile. Jack had expired his post-grad 3 days and could only stand around. Caitlyn had had a roof-raiser grad-party but no taxi showed up. Neither would move out to the students bin. Tried inviting them over to the old hood in the hope of being able to get "propose move in" option. No luck. Hmm tricky. So after trying everything I could think of (without success) I faced the only viable option, which was to move the whole household out into the the student bin ... of course this defranchises the greek charter. Argh! And I had nice dining hall all set up with portraits of the first three "presidents" of the JCR, too. :( Moved them out. When the choices are limited to one it is easy to choose. After moving them out I found it would cost approx $15,000 to move them back in. Hmmm an I'd got up that value without cheats (or freebie cash from moving students in and back out again). They came out with cash amounting to $4,000. 5 of them. Ach! I moved 'em into a tiny house, where (luckily) Caitlyn and Jack finally got into a taxi and went home. That left 3 who were still students and all were orginally pledged ... they'll need to pledged again. Time for sneakiness .... First I picked the former NPC of the three who were left and moved her out on on her own. Set her up on bare plot and kachinged her up to $18K then moved her out again and into the former greek house where the precious portraits were still hanging along with mouldy plates and (imagination working overtime here, folks ) quite possible Stak Wilson's underpants for all I know ... Stak is one of mine, a romance sim who was a frequent sleepoverer , BTW Anyway I got Tina to declare the charter and then played the other two one at a time to get them to "pledge and join back with her. The rushes were a cinch cos they were all best friends anyway. So, at last!. I was back to square one and although I'd used the kaching cheat it was only to repair the damage done by the un-anticipated bug/glitch ... honest! ) Caitlyn made her Ma and Pa a very happy pair of bunnies by getting wed ... Pete and Cora love nothing more'n a good fambly wedd'n Pic below ... Meanwhile on another lot Cait's baby bro, a knowledge sim with all skills maxed except body which was at nine, went off to his first semester (Freshman year) finals in pure bright green per needs and in gold ASP status. While he was taking the exam I got a pop-up message saying that it high time Charlie went home! Eh? When he got back from the exams he was an adult and a taxi showed up and he left. I got him living in a trailer but am still mysitified why he 'dropped out' ... anyone else had this occur?