More details on SCS Update #4 monsters It appears Tilted Mills had monster attacks planned all along, and they are finally unleashing them on our city in Update #4. In this thread of the official SimCity Societies forums, user juhhmi dug around the games core files and found the following in the News Ticker String: Look what I found from the SCS-files (Localization, en_us, NewsTickerStrings NT_MonsterSighting>Gigantic mega monsters terrorizing nearby cities! Will ~CityName~ be next? and NT_MonsterSightingAftermath>~CityName~ residents breathe a sigh of relief, ignored by rampaging monsters. edit: More news: NT_Ornithosaurus>Giant beast rampages through downtown ~CityName~. Skeptics doubtful of monsters existence, NT_Ornithosaurus1″>Traffic backup caused by presence of gigantic terrifying monster in ~CItyName~. Irate commuters to arrive home late, NT_Burgazoid>Robotic rampage apparently caused by baconless burger. Area bacon merchants assemble stock to appease monster and NT_Burgazoid1″>New and improved Burgazoid 6000 unleashed on ~CityName~, wreaks havoc. Upgrade expected shortly to remove havoc-wreaking software edit2: More news: NT_OrnithosaurusAftermath>Mysterious monster returns to nether regions of the universe ~CityName~ prepares to rebuild, over ~cash1~ in damages sustained., NT_BurgazoidAftermath>Monster profiteers expected to do well following giant robot attack. and NT_BurgazoidAftermath1″>Sales of toy robots see sharp decline in wake of Burgazoid 6000s rampage.