More details on SCS Update #4 monsters

Discussion in 'SimCity Legacy' started by Judhudson, Mar 30, 2008.

  1. Judhudson

    Judhudson is a Hi-Tech Redneck

    More details on SCS Update #4 monsters

    It appears Tilted Mills had monster attacks planned all along, and they are finally unleashing them on our city in Update #4. In this thread of the official SimCity Societies forums, user juhhmi dug around the games core files and found the following in the News Ticker String:
    Look what I found from the SCS-files (Localization, en_us, NewsTickerStrings:(

    NT_MonsterSighting>Gigantic mega monsters terrorizing nearby cities! Will ~CityName~ be next? and
    NT_MonsterSightingAftermath>~CityName~ residents breathe a sigh of relief, ignored by rampaging monsters.


    edit: More news:
    NT_Ornithosaurus>Giant beast rampages through downtown ~CityName~. Skeptics doubtful of monsters existence,
    NT_Ornithosaurus1″>Traffic backup caused by presence of gigantic terrifying monster in ~CItyName~. Irate commuters to arrive home late,
    NT_Burgazoid>Robotic rampage apparently caused by baconless burger. Area bacon merchants assemble stock to appease monster and
    NT_Burgazoid1″>New and improved Burgazoid 6000 unleashed on ~CityName~, wreaks havoc. Upgrade expected shortly to remove havoc-wreaking software


    edit2: More news:
    NT_OrnithosaurusAftermath>Mysterious monster returns to nether regions of the universe ~CityName~ prepares to rebuild, over ~cash1~ in damages sustained.,
    NT_BurgazoidAftermath>Monster profiteers expected to do well following giant robot attack. and
    NT_BurgazoidAftermath1″>Sales of toy robots see sharp decline in wake of Burgazoid 6000s rampage.

     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice