Troubleshooting Neighbor stuck in my house :(

Discussion in 'The Sims 2' started by EDenney, Nov 23, 2005.

  1. EDenney

    EDenney New Member

    Neighbor stuck in my house :(

    A neighbor came over and somehow got stuck in the middle of my kitchen. She's been there for over a week stinking up the place and wetting on the floor. Most of the time she's passed out from fatigue of course. Anyway, I'm not really fond of freeloading neighbors and my guests aren't too happy about that strange odor when they're trying to eat a nice lobster dinner with my family. She's not contributing anything to the rent so I'd like to have her evicted. Any ideas? I've already had to bulldoze my house and rebuild it when some glitchy object was casusing the game to grind to a virtual halt so I better not have to do that again to get rid of her :mad: .
     
  2. surprised_by_witches

    surprised_by_witches Sleep deprived

    That happened to me with a cow stuck in a dorm that later got so buggy I had to delete it anyway. But the cow's vitals never changed. It just stood in the same place, stuck.

    I'm afraid the only solution I know if is to move out. Of course the neighbor should die soon and then you'll have a ghost. If you have NL you can move it to the cemetery, or just delete the urn, if the game lets you.
     
  3. EDenney

    EDenney New Member

    Well it seems my problems are even worse. Apparently because of the fact that this person is stuck in my home, I can't save the game. The options to save or go to the neighborhood menu are faded out. When I tried to leave my home to go to a community lot (which automatically saves the game), the taxi just came back to my house and dropped my SIM off after being gone a short time instead of saving the game and taking me to the neighborhood menu where I can select a lot to travel to. It's been a week or two since I've saved the game so I'd have to go WAY back in time if there isn't some solution to this. The woman has been in my home all that time and still hasn't died so that's apparently not going to happen. A fire even broke out on the stove next to her but I wasn't lucky enough for her to catch on fire and burn to death.

    In the two weeks that I've owned this game (which I patched as soon as I installed it), I've now had two MAJOR bugs that have resulted in me having to destroy my house and/or lose all of the objects in my house including my reward purchases. I'm really disappointed with the stability of this game, especially since it's been out for quite a while and it's really just a rehash of the original Sims game. To have so many major problems that are as yet unresolved is unacceptable. Not only is the game clearly being rushed through the beta testing process to get to market, but they're obviously not putting a high priority in finding and fixing bugs. :mad:

     
  4. ManagerJosh

    ManagerJosh Benevolent Dictator Staff Member

    I assume the move_objects on cheat doesn't work for you as well and that you can't delete the sim?
     
  5. Mirelly

    Mirelly Active Member

    EDenney is only partly entitled to criticise Maxis for a buggy game. The Sims franchise is probably the most complex game ever designed. Each sim has dozens of files with hundreds of variables and absolutely no limitations as to the decisions they take (even with free will off) they are still capable of making some "decisions" that can easily result in pile-ups, jams and other situations that may cause the game or a sim or an object to become unusable.

    This is not necessarily a feature that could be corrected by more beta-testing. Some of the 'problems' are designed in anyway to make the game more challenging and only secondarily become problems when the situation goes wildly astray.

    Examples of this are passers-by rushing into your sim's house to welcome a new baby ... it's a great opportunity for a sim to make new friends (or enemies) but the diverted sim can also become a nuisance if any their self-programmed interactions are cancelled at an innopportune moment. The PC version of the game has no story, no beginning, no middle, no end, no point whatsoever. Instead all you have is an almost infinite array of options, which is in sharp contrast to the console versions of the same franchise.

    To balance this potential nightmare of problematic overload the game ships with a set of easy to access developer codes (cheats) that can be used to fix most problems without resort to the bulldozer. The most valuable of which is the moveobjects on cheat. Besides you mention that you have played the same house thru 14 sim days without a save. That is sheer folly. There isn't and never has been a game that was so stable that regular saves are not just good practise but essential.

    Finally as an antidote to the sometimes mysterious lunacy of some sim-decisions many players install a few game-hacks (Pescado's are especially safe and stable and always do exactly what it says on the tin) and a hacked object like Merola's Mulitpainting (available from http://www.simchaotics.com/) will safely perform many of the most often needed fuctions of the otherwise risky boolprop developer cheats.

    In short don't whinge. Play and save, play and save, play and save, and cheat without conscience when you have to (even the infamous Legacy Challenge permits the moveobjects cheat to unfreeze the occasional but inevitable stuck item/sim!)
     

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