Spore Ocean Quigley’s projects: Spore’s Creature Editor version .1

Discussion in 'General Gaming Talk' started by Judhudson, Mar 23, 2010.

  1. Judhudson

    Judhudson is a Hi-Tech Redneck

    Ocean Quigley’s projects: Spore’s Creature Editor version .1

    The art director for Spore, Ocean Quigley gives us a look at one of their old prototypes of the Creature Editor from Spore, way back from 2004.

    Here’s a screencapture from the first iteration of Spore’s creature editor, from back in 2004 or so.

    We had originally experimented with a much more free-form approach to the creature editor. The player could assemble an arbitrary creation out of bones and nodes, and it would hop around using physics and a pre-Chris Hecker animation system. And this was before we started skinning it with a metaball mesh, so it’s just the naked skeleton.

    As you can see, we were playing around with a cel-shaded look that ultimately fell by the wayside.

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    Related posts:
    1. Interview with Spore’s Art Direction ‘Ocean Quigley’
    2. Chris Hecker on the technology behind Spore
    3. Ocean Quigley’s projects: Prototyping planetary atmospheres for Spore
     

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