Rekindling the love? Early in their relationship, Diane and Sheena could easily get plat mood (and asp points as a bonus) buy doing the "talk, flirt, makeout, woohoo" routine. Hoever, they very rarely get those options anymore. Even after I killed off almost everyone else they ever flirted with and who would clog their lists of aspiration goals. Same problem with Sheena's daughter Miranda and her girlfriend Molli. Gah. I have tried to buy and use a new asp reward hottub, but no effect so far. Any other ideas?
Maybe there's an ennui thing going on. Perhpas a little variety ... Pardon moi for asking but you do seem to have a bit of a lesbian thing happening in your neighborhood ... is this a Swedish thing? (only kidding)
This sort of relational derailment is at least partially player-induced, often as a side effect of bringing children into the equation: The reason this happens is because, most of the time, your Sims will spend more of their time interacting with their other friends, because these relationships require work, whereas home relationships tend to naturally sustain themselves just based off of daily passive interaction, like couching or eating, and the presence of the children keeps the social meter filled, so you no longer have them interact with each other to maintain social meter. So what happens is that these extraneous other people, will float to the top of the queue. To solve this, you should prod your Sims into interacting with their intended targets, which should bring them more to the forefront. It also helps that whenever a want shows up with their intended other, you should lock it so that it'll serve as a keystone in case you need to do a cold boot, since often times, an interaction like this will unlock the others. And in regards to your lesbian thing, it, combined with the forum censorship, is making analysis of your geneology difficult in your other topic.
How would the "lesbian thing" interfere at all with forum censorship or geneology? First of all, Maxis and The Sims have always been gay friendly, and anything gay or lesbian related has no reason to be censored. And it also doesn't effect the geneology, as same-sex couples and their adopted children are treated the same as opposite-sex couples (apart from calling their union different names). And regarding your other post... a "lesbian dynasty"? A few lesbian relationships and you consider that "weird"? Perhaps what's making the "analysis" difficult is your own bigotry. Regarding your question Xenu, in my experience, whenever I have my couples (some of whom are also same-sex *GASP* *SHOCK*) regularly flirt, play, etc., I always see their aspirations bar fill up with aspirations to do more social interactions with their partner. And the more I do, it will eventually work up to higher scoring ones like make out and woohoo. It's also a lot easier if they're romance or family sims, but I've also seen it happen with others (like fortune sims). Have your couples just do a bunch of social interactions in a row for a while and see if that works, if you haven't already tried that.
I'm not bigoted, I'm completely indifferent to the issue. What makes it obviously difficult to figure out is where the children come from and who they're related to, which is a very pertinent issue when it comes to determining who qualifies as "family". One possibility is that they're adopted, but adoption carries its own side effects on how the "family ties" connections are formed by the game: When I've adopted children before, a tie is formed linking only the parent who called for the adoption: The spouse is not linked and not recognized as family: Furthermore, an existing tie with the original parent is severed, which has an effect on how family is figured. The other possibility is that they're *******s, and thus carry other biological families ties that are recognized by the game, but Xenu neglects to mention. Unfortunately, the word that describes this, as you can see, is censored out, which makes it hard to cover this matter. And yes, I said that. The exact, more technical description of the WHY this occurs, specifically with married couples that have children, is covered in my original response.
True... except if a couple is married or joined and they adopt a child, both spouses are regarded as the parents as far as I've seen, and Xenu mentioned the couples who were joined. To help out with the censoring, asking if the children were born through extramarital affairs with men would probably be easier than trying to say ******* over and over
Not quite. I had Daniel and Mary-Sue Pleasant adopt after one of the Burbs managed to immolate himself in a kitchen fire after I set him to serve food, and then went to grab a drink. When I got back, he had managed to burn himself to death, a case lesson in why one should not cook with gasoline. Then I had the wife, who was, at this point, ravenously starving, try to cook, hopefully before her pregnant self starved to death...and in the middle of cooking, she decided to stop to cry about the incineration. This caused her to catch fire as well! So they were both incinerated on account of having no cooking skills. I thought this was pretty funny, and was my first spontaneous tragedy to date, so I pop over to Daniel Pleasant's place to adopt the now orphaned niece, and Mary-Sue Pleasant is not tagged as family: Daniel gets a father tag, but Lucy's mother line remains connected to Jennifer, and not Mary-Sue. So it's not consistently the case that both spouses are linked as parents, and this only gets more entangled when you have two same-sex spouses, which would certainly make for an interesting connection: Would the game mark the child has having two mothers, or would one of them be designated the "father", or would it follow the above pattern, and replace only the original biological mother with the adoptive mother, leaving the father's line intact, and thus the child is linked only to one of the adoptive parents? It's all quite complicated and messy the way it's done right now.
Hmm . . . I haven't noticed my game having any problem linking the family trees. My two adopted kids are considered the children of both spouses. I have one cuckoo in another man's nest. It shows a mother relationship to the wife and has an ellipses underneath its pic. If you click on the ellipses, the tree shifts to show the mother, father pair for the child along with the children related only through the mother and the children related only through the father. You can then click on the father to see who his legitimate children are with, and the tree shifts away from showing the mother of the cuckoo but still shows her pic as being related only to the father.
Just today I had a couple adopt a child for the first time. It was a rather long process I went about because I wanted one of my same-sex couples (two men in this case) to have children. However, the couple is modeled after some friends of mine and I wanted the Sim-children to have the same names as their real life children. And since you can't name adopted children anymore (not even infants, which is kind of silly, IMO) I had to go make them the old fashioned way. I wanted them to be able to adopt the children as babies. So I created a man and woman each with identical personalities and eye/hair color as the two men in my couple. And I had them breed, named the children appropriately, and then had them neglect the kids. Once all the babies had been seized by the social worker, I went over to the lot of the adopting couple and had one of the guys call to adopt a child. When the baby arrived, she was accepted by both men as their child. I was prepared to fix it with SimPE if necessary, but that wasn't the case. I did check the baby's family ties out of curiosity and saw that Dan is the "mother" and Kyle is the "father." The one who called is the father. The one who didn't is the "m/other" I guess. The baby's ties with it's birth parents are gone, as well as to it's two biological siblings who will also be adopted by the same guys in time (at least, that's the plan). So they'll be siblings again someday. Just out of curiosity JMP, were both the Pleasants home when Lucy arrived? It doesn't seem like it should impact how the family ties are routed, but with Maxis you never know. I had both guys stay home from work the day the baby was going to arrive.
All of the families I had adopt a child, never had problems with family tree. One is the father, one is the mother. I only have one same sex couple who adopted, and no problems there. The whole gay/lesbian issue, is very interesting. In TS1 it was impossible for me to make to men fall in love with eact other, but it was easy with two women. Now in TS2, I find it a lot easier to have same sex relations, than man-woman. Maybe 2 girls just have more to talk about? And I dont see any ethic problems regarding this. The Sims2 is a game, period. Yes they try to replicate ordinary life, and in ordinary life, 2 men can fall in love with each other.
>>"In TS1 it was impossible for me to make to men fall in love with eact other, but it was easy with two women." That's just you. A friend of mine shared computer with her father, who was a former member of the Jehova's Witnessess. He ran a ordinary family, she started a single man family and seduced the family father of the sim family her real life father was playing. He was slightly annoyed. :cheeky: And yes, I think it's good that maxis leave sexual orientation for the players to decide. However, I wish they would do it on a deeper level. Let players make their sims to have detailed preferences and aversions. Would be cool to play a homophobe closet gay like tha machoman guy in "American Beauty".
On that note.. In TS1, I made a family of two women and two men, intending the man to marry woman etc. Instead they began cheating on one another...it was incredibly sad, I worked for ages on their relationships too ;p Copter.
Oh, and some racism and such prejudice would be fun, too. As long as it's defined by players and not maxis. Let the player give his sim a strong aversion for a certain career path, eye color, skincolor or whatever. "MY daughter going out with one of those creepy politicians? NO WAY!!"
LOL I understand where you're coming from but I doubt there are too many people who'd feel comfortable with the idea of racism. Hoo-wee! What a can of worms. There are plenty of inbuilt aversions to find tho. I have been working on a relationship that seems doomed never to leave the ground. He is a wealth freak, she is a hopeless romantic. He's not too hard to get into plat, but all she wants is woohoo with anyone but him. She's at 100/100 and red heart in love with him (he's her roomie) but her greatest fear is getting engaged to him. He finally managed to get her pregnant ... tho' knowing his (and my) luck she'll either die or else be a terrible mother. May I'll let her get the child adopted, then she can move out into a trailer and leave her lovesick roomie to find true love with someone who gives a fig!
They were both retired, so neither of them worked. I'll try some more adoptions and see if this happens: One possibility is that pre-owned children act slightly different from children which are generated from scratch to fill an adoption request when no free children exist.
That's why it should be defined by the individual player, not by Maxis. It would be creepy if "aversion to darkskinned sims" was a core option. But it's not creepy to let players "set aversion -> choose trait -> set parameter", where skincolor is one of many options. This is a completely different issue. Your sim doesn't have a aversion to anything about him, she have a aversion against getting engaged, period. Romantics always function as you discribe. In my opinion, it's a horribly broken character class. It's a okey concept, but it doesn't fit well at all into the emotional system set for all sims.