ShackNews: E3 07 SimCity Societies Impressions

Discussion in 'SimCity Legacy' started by ManagerJosh, Jul 14, 2007.

  1. ManagerJosh

    ManagerJosh Benevolent Dictator Staff Member

    ShackNews: E3 07 SimCity Societies Impressions

    Walking up to the guys from Societies developer Tilted Mill, I felt a little guilty. After all, I reported on the nightmare that was SimCity Societies' announcement--a story that stirred a bowl of **** to the point of puree, with die-hard City fans calling for blood in a matter of minutes. With that image in mind, I still managed to walk away from my Societies demonstration in an optimistic mood. As it turns out, the game is not so much evolutionarily stunted as it is more accessible; the city management isn't less detailed than in previous SimCity games--just less traditional.

    City building is still the name of the game here, literally and figuratively. City logistics return, and dozens of power plants and other such mechanics are still required. A news ticker scrolls across the bottom of the screen updating you on urban developments, and disasters will be back causing frustratingly random--or intentionally hilarious--destruction, although none are in the game at this point.

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