Spore: Possibly the Greatest Creative Risk in the Game Industry EA CEO John Riccitiello spoke at the DICE convention his take on Spore.“It’s probably the greatest creative risk maybe going on in the game industry today,” he said, responding to audience questions about dealing with failure. Calling Spore “massive” he continued, “I believe it’s going to be one of the greatest franchises in our industry and will rival World of Warcraft or The Sims or Rock Band. It’s going to be right up there.” “Or not.” EA has given Will Wright as long as he needs to bullet proof Spore. Many risks are involved when you delay a game for so long. The costs and resources of the development. Not to mention people get tired of waiting and look into other games. It’s even possible for some other company to release a rip-off. Luckily nobody has the guts to do that just yet. However, I live by the rule of the great Shigeru Miyamoto, creator of Super Mario Brothers:“A delayed game is eventually good, a bad game is bad forever” As much as Spore has been delayed, I will expect it to be known as “Best Game for Life”.
I say do it right the first time or at least as close to right instead of throwing out a crap copy to please the management.
That's one of the good things i like about Will Wright. He'll do it and get it done with the top 90% right before he'd let it out the door.
Or probably even higher than that. Just seeing how Spore has been delayed is like a testimony to me that he won't release a half-baked game.
I think that any game fan would rather have the game when it's ready instead of having a game that's buggy or 'liter' than it would otherwise have been. Patience is a virtue, and Will Wright is a master of his craft. I'm confident that Spore will be well worth the wait.
Exactly but sometimes people's patience wears a little thin like in the case of Duke Nukem Forever! LOL :rotfl: