The Sims 2 Open for Business - Update #2 - By Tim LeTourneau and Hunter Howe

Discussion in 'The Sims 2' started by ManagerJosh, Dec 16, 2005.

  1. ManagerJosh

    ManagerJosh Benevolent Dictator Staff Member

    The Sims 2 Open for Business - Update #2 - By Tim LeTourneau and Hunter Howe

    Hello Future Entrepreneurs,

    Things are really crazy around here. We just hit a major milestone with The Sims 2: Open for Business. There is a tremendous amount of tuning, polishing, and most importantly gameplaying going on. Everyone is talking about how fun and different the gameplay is from anything weve done before. I honestly cant wait to see the kind of businesses you guys end up building. Its really incredible to see your Sims running a business, waiting on customers, and managing a staff of employees.

    Employees are really interesting. They add a whole new strategic element to the game. Of course weve had people you could hire and that could do things for you in the past like the maids and the gardeners for example, but weve never had employees that you really had to manage. Lets face it, you dont tell the maid what to clean up next, though sometimes I think we wish we could. But for the most part, every other service NPC has done what you hired them to do and hasnt been distracted in their tasks, unless of course you decided they should be. Well, employees in Open for Business are a lot different sure you hire them, but you also help keep them focused on their work, just like a regular manager. You train them and make them better at their tasks the more time you invest in training, the more efficient and effective they become and the better your business will run. You can always go it alone, but you might enjoy the fun and reward of also managing a staff.

    Im going to try something new this T-Mail. Im asking MaxoidHunter (Hunter Howe) to give some insight into behind the scenes stuff from different areas of the game. For those that dont know, Hunter is not only one of the designers of The Sims 2 and the expansion packs, but hes also the guy that has led all of the game tuning for everything, so he knows how stuff works better than anyone.


    Behind the scenes? Hmm.like, maybe some kind of exciting constants table? Bam!

    ----------Base Motive Exit Levels----------
    Base Hunger Exit -85
    Base Comfort Exit -90
    Base Bladder Exit -85
    Base Energy Exit -85
    Base Fun Exit -70
    Base Social Exit -70
    Base Hygiene Exit -90
    Base Mood Exit -85
    ----------Wage and Badge Modifiers----------
    Modifier - Terribly Underpaid Wage 30
    Modifier - Seriously Underpaid Wage 20
    Modifier - Slightly Underpaid Wage 10
    Modifier - Fairly Paid Wage 0
    Modifier - Well Paid Wage -10
    Modifier - Very Well Paid Wage -30
    Modifier - Ridiculously Well Paid Wage -50
    Modifier - Bronze Badge -5
    Modifier - Silver Badge -10
    Modifier - Gold Badge -20
    Modifier - Get Back To Work -10
    ----------Tuning----------
    GBTW Modifier - Max # of times to apply 3
    GBTW Modifier - Duration in game minutes 180


    Hows that? Not very exciting, I guess. Well, its interesting to methats some of the fun tuning for employee behavior. More or less, this is some of the stuff that makes your employee slack off. Pay your employees well, and theyll stick to their tasks longer. Also, if theyre well trained for the specific task, theyll work harder. That GBTW stuff is when you go up to your employees and yell at them for slacking. They get a little bit intimidated and will ignore their needs for a little while.


    My favorite experience so far has been making a Downtown Rib Joint type restaurant, staffed entirely by zombies! (I play with all the expansion packs installed, so I always enjoy combining features.) That slow zombie walk sure doesnt lend itself well to a Server in a restaurant. Customer loyalty was going down all over the place, and let me tell you: Customer Loyalty is important! It makes people more willing to buy, more willing to visit your store, and ranks up your business, giving you access to valuable Business Perks (essentially, theyre special powers for your business owner).

    Eventually, I just decided to whip out the For Sale tool and mark my tables and chairs for sale. I found the zombies ended up running a much better furniture store than a restaurant, though that zombie walk made for some slow restocking.


    Ill be in touch again soon! -- Hunter





    Well I dont have anything quite so behind the scenes, or as funny at the zombie rib joint, but I can at least give you some cool imagery. Heres a couple shots of successfully run businesses with employees (Ill let you figure out what kind), and a video of a low skill worker at the register (you get the idea of why you want to train them up).


    [​IMG] [​IMG]

    The Sims 2: Open For Business Movie Preview 2 (High Quality)
    The Sims 2: Open For Business Movie Preview 2 (Low Quality)

    Talk to you soon,

    Tim
     
  2. Mirelly

    Mirelly Active Member

    OOh .. are Tim and the gang giving away some tidbits to help the modders? ;)
     
  3. Kristalrose

    Kristalrose Wakey-Wakey!

    Is that what that was? Because I thought maybe it was theire Simmy way of telling us how tired, hungry, and overworked they are. LOL

    It's looking like I need to start making Wealth Sims. I think that they will be the only ones happy with this expanstion pack. :eek:
     
  4. babewithbrains_14

    babewithbrains_14 The Offtopic Queen!!!

    It looks really good. But I don't think my laptop has enough memory to keep going... It's all the music on here. When I get my new mp3 player for Crimbo, the difference will be fab, cos I'll put it all on there. So that means I get to play!
     

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