Tuck Everlasting Challenge

Discussion in 'The Sims 2' started by surprised_by_witches, Aug 11, 2005.

  1. surprised_by_witches

    surprised_by_witches Sleep deprived

    Tuck Everlasting Challenge

    So, for those of you looking for a new challenge, I've created one that's just for fun, based on the book Tuck Everlasting about the immortal family. I know some people like points so I made up some arbitrary point values. If you don't like to keep score, don't! This is just for the challenge of it. I'm not even sure if it's doable, but I plan to try.

    Here it is: Start with one sim (female is easier). You can start her at any age, born in game or not, but when she's an adult move her to her own lot, any size. It helps if it's bigger but she can always move later.

    Ultimately, you want to end up with 8 people from 8 family generations living in the same house. You will need lots of elixir of life, so you may want to get them to "permanent platinum" as soon as you can. (A cow plant wouldn't hurt either.)

    Extra points if they're direct descendants (that is, not aunts or uncles). You lose points for every generation you lose due to death. Sims may marry and have their spouses move in. Spouses may later move out or just age and die. You can have more than one child per gen to hedge your bets, but all except one must move away once they reach adulthood. I prefer blood descendants to keep the "Tuck" myth, but adoptions are OK. If necessary, gens may move out temporarily to raise a family and then return with one of the children.

    You may change houses whenever you like but all gens must move together. Sims may go to college and then return, they're not "stuck" in the house. It just must be the primary residence of at least one member of each generation.

    If you actually make it to 8 gens and want to continue you may then allow the oldest generation member (your original sim) to die of old age. In fact, extra points will apply for every gen.

    Here are the arbitrary points:

    +100 for every generation in the house
    +100 for every generation over 8 (added to the above points)
    +100 for every generation that reaches adulthood
    +50 for every sim that's a direct descendant (not an aunt or uncle)
    +100 for every Sim that reaches their lifetime ambition ("permanent platinum")

    -25 for every Sim that turns into an elder
    -25 for every gen that dies and is replaced by a sibling
    -50 for every generation that dies off completely
    -50 if a gen consists of an aunt or uncle rather than a direct descendant

    This is just for fun. I thought of it last night and plan to try it, and I thought some of you might be up for something new to do.

    Enjoy!
     
  2. Mirelly

    Mirelly Active Member

    Nice one SBW. :D
     
  3. Kristalrose

    Kristalrose Wakey-Wakey!

    Question:

    Can this be a Sim Family that we are already playing? Because I have a Sim who I allowed to transition to Elder very late, she has the cowplant and is still using it pretty regularly, and I planned on her son, also a shy natural science-type, to move in with her when he finishes Uni and continue the family tradition of drinking from the cowplant. So, is this sortof what you had in mind?
     
  4. surprised_by_witches

    surprised_by_witches Sleep deprived

    Yes. There aren't any set rules. I just thought it would be fun to have 8 gens under one roof, and it sounds like you've got a start on that already, so go for it.
     
  5. J. M. Pescado

    J. M. Pescado Fat Obstreperous Jerk

    This is a weak challenge with too many positive points. Positive points are for wimps. I only give negative points in my challenges.
     
  6. garyalexza

    garyalexza New Member

    So JMP ... your point structure would be as follows:

    -1000 Not achieving 8 Generations of sims in one house, all with permanent platinum and each in a different job at the highest level, with all skills maxed,
    -1000 Having your game explode in a large fiery ball visible from space(TM) because you got sidetracked and managed to play 5 or 6 generations of each spouse that was kicked out or 2nd child that was so cute and had to have a family.
     
  7. Mirelly

    Mirelly Active Member

    LMAO Gary. It was that TM that did it! :D
     
  8. garyalexza

    garyalexza New Member

    Glad you liked it.

    I will now start my Tuck Challenge. Be prepared to see screenshots posted at every available opportunity! :p
     
  9. Kristalrose

    Kristalrose Wakey-Wakey!

    Okay, let me see:


    Generation 1: Tina Jerry-Spock-Walters: Mad Natural Scientist who keeps a cowplant that supplies her with the essence of the various Nannies, gardeners, neighbors, and husbands now burried behind her house. -25 points because I did let her transition to elder. But, I thought it would be cool to have this beautiful black-widow type elder running around immortal.

    Generation 2: Kaleb Jerry: Kaleb has followed in his mother's footsteps and entered into the science career. He's working his way to being a Mad Scientist. He just married his college sweetheart, Arcadia Bradshaw the annoying cheerleader. Before her, he really had no use for women, as I'd tried many times to fix him up with my other in-born sims. I even tried throwing a boy out him, but no go! But Arcadia and her youthful cheering in his face finally broke down those walls built up after all the years of helping his mother feed the cowplant and the bringing school-buddies home to be plant-food. He's madly in love with Arcadia. For now, he wants the normal things a newlywed wants: To Woo Hoo with Arcadia and make Generation #3. He's making sure to keep the cowplant fed with hams so that his beloved doesn't wander over while he's not looking and be chomped. His mother was not very happy with that until he brought in an "Elixir of Life" dispenser. So, she'll bide her time. She's wanting to be a grandma again, anyway. So far, it's looking like Arcadia is having some infertility issues, but hopefully that will correct itself. Tina has decided that if Arcadia appears to be barren, then she'll have to introduce her to Bossie while Kaleb is at work.

    Don't worry, I'm making a movie of all this. :)
     
  10. surprised_by_witches

    surprised_by_witches Sleep deprived

    Wow, I am flattered that y'all are taking my challenge. I love your first two gens Kristal ... so funny.

    As for Pescado, you can make up your own point scale if you like. As stated in my challenge, this is just for fun. (FYI, Fun means "Something enjoyable.") You can make your "fun" as negative as you like. If "fun" is what you could call it ...

    Me, I prefer to be positive, and if that's "weak" I don't give a ... :p
     
  11. Rowanstaff

    Rowanstaff Kilted Freak!

    Pescado's Neverlasting Challenge

    A negative point game, JMP? Brilliant! It's like golf, where high positive is bad. Make a challenge where the idea is to kill off family members and lose points (originality counts) and yet still have a generation living on the land. The game ends when you no longer have an original descentent on the property or you run out of room for tombstones :)

    Using a hack, cheat, or command line to cause death forfiets your game. Highest NEGATIVE score wins. The idea is to make ytour Sims as uncomfortable as possible before their inevitable demise and yet still continue a family line.

    JMPescado's Neverlasting Challenge (named in homage, game actually by Rowanstaff)
    or How Bad Can Your Score Purposefully Suck

    -1000 points -- first time a Sim dies from an original source (disease, drowning, electrictution) etc.
    -500 points -- Killing a non-adult
    -350 points -- killing a young adult
    -250 points -- Killing an adult
    -100 points -- Killing an elder
    -250 points -- Dying due to "world spawn" (ie, sattelite death or something similar)
    -250 points -- Trying to save a loved one from the Reaper and failing
    -50 points -- Each game day you can keep 2 or more of a single Sim's needs in the red before death
    -100 points -- each game day you can keep all of a single Sim's needs in the red before death
    -25 points -- a Sim is electrocuted and lives
    -10 points -- each day a Sim is sick
    -25 points -- receiving a visit from Harvy
    -25 points -- receiving a visit from the Therapist
    -10 points -- each time your Sim vomits or wets themselves
    -100 points -- Bonus for killing off an entire generation
    -100 points -- Bonus for killing off a married couple
    +500 points -- death due to old age
    +500 points -- maxing out a career
    +500 points -- Reaching a Sim's life long goal (perma-platinum)
    +50 points -- each new birth
    +50 points -- each game day a single Sim's needs are full green
    +500 points -- Saving a loved one from the Reaper.
    +50 points -- Each game day 3 or more generations are alive on the property
    +100 points -- Each game day 8 or more residents are alive on the property
     
  12. Mirelly

    Mirelly Active Member

    LOL Rowan. That's close but no cigar. Seems like you came close to Pescado's challenge (registration required) but Pescado's has no +ve points at all. It was so tough I gave up and called on my lobotomist for some extra-strength medication :eek:

    [Oops! Link corrected]
     
  13. Rowanstaff

    Rowanstaff Kilted Freak!

    Ohhhhhhh.... my bad

    I wasn't aware there was a Pescado's Challenge. Hmmm, but yer link doesn't go there, it goes to some Amazon thingie. :confused:
     
  14. Mirelly

    Mirelly Active Member

    How werry embarrassink!! :eek: Je suis desolé. Link has been corrected. :)
     
  15. Rowanstaff

    Rowanstaff Kilted Freak!

    It's official....

    It's finally happened... after looking at JMP's game my fiery will to shake my fist at heaven in defiance has been completely quashed. That guy in the fetal position in his own waste, that's me. If you have time turn me so the rats don't eat just the one side....
     
  16. Mirelly

    Mirelly Active Member

    Oh very lyrical, Caledonian one. That BA of yours is clearly not a cheap mail order diploma. :rolleyes:

    It really is so good to see you back here where you belong. :)
     
  17. surprised_by_witches

    surprised_by_witches Sleep deprived

    So, since I started this challenge, here's my family so far. It took me a while to decide which family was going to try for 8 gens, but the winners are ... the Rostanovs. Mostly because I like Mom enough to keep her in the game indefinitely.

    So, first gen is Ischade Rostanov, Natural Scientist and as much of a witch as the game will allow. She's lovely, charming and accomplished if you ignore that cow plant in her backyard. She's a knowledge sim with the lifetime ambition of maxxing out all skills.

    Next comes Lilith who just graduated from college. (Her daddy is Wolf.) She has her own house but since I've decided to use this family she'll be moving back home and soon having a child of her own, probably with Cyn's little brother Ricardo. (On a side note, this is going to be one twisted family tree, which I may write about elsewhere ...). Lilith is beautiful as well as sweet and nice, unlike her mom, who is neither. She's a knowledge sim, too, with a lifetime ambition of being a Mad Scientist.

    And that's it so far. They have a small, but nice house on a small lot so they may have to move eventually, which means someone else in the family will have to become a natural scientist so they can get another cow plant ... maybe Lilith will have two kids just so one can have this groovy house LOL. It's got a resurrectotron and a lot of other cool features.

    Correction: I checked Lilith's stats again and she's not nice at all. In fact, she's a serious grouch. Cyn, my other "main" character is the nice one.

    Generation #3 was born last night. Sparrow Rostanov lives with his mother and grandmother. He's still a baby so personality traits remain to be seen.
     

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