Spore Will Wright on outsourcing custom content to the players

Discussion in 'General Gaming Talk' started by Judhudson, Aug 4, 2008.

  1. Judhudson

    Judhudson is a Hi-Tech Redneck

    Will Wright on outsourcing custom content to the players

    Whats your best estimate of how long it would have taken a typically-sized team of artists at Maxis to create 500,000 creatures?

    Well our team of about 100 had created about 15,000 assets in our database in the last 6 months of development. But that was using our next-gen Spore editors as well. Using traditional tools like most game developers (Maya, 3d Max) it would typically take a professional artist a couple of days to make a Spore-like creature. A large art team might have as many as 50 artists working on a project so to create 500K creatures that team would have taken about 55 years.
    Will Wright has a lot to say on creating Spore Creatures. You can catch an interview with Will and NGai from Newsweek on how players are a key role for the game by creating custom content.


     

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