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NPD PC Chart for the week ending on July 20: Nancy Drew tops the charts again |
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Aug 04, 2008 - 6:28 PM - by Judhudson
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Man, the Nancy Drew game is a beast, it’s doing quite well taking the #1 spot again for the second week in a row. The next couple of games are those from Maxis. We have The Sims 2 Double Deluxe coming in #2 as well as The Sims 2 Ikea Home Stuff in #3. Shockingly, Spore Creature Creator comes in at #5. I’d figure it would be higher since it is only $10.
1. Nancy Drew: The Phantom of Venice
2. The Sims 2 Double Deluxe
3. The Sims 2: IKEA Home Stuff Expansion
4. World of Warcraft: Battle Chest
5. Spore Creature Creator
6. Diablo Battle Chest
7. World of Warcraft
8. World of Warcraft: Burning Crusade Expansion Pack
9. Civilization IV
10. Call of Duty 4: Modern Warfare
Courtesy of ... [Read More]
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Commentary: Don’t measure Spore with Sims success |
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Aug 04, 2008 - 6:28 PM - by Judhudson
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That said, EA doesn’t want to burden Spore with having to live up to the extremely high bar set by The Sims either. “I can tell you that no one at EA is measuring Spore with the yardstick created by The Sims,” Patrick Buechner, vice president of marketing for Maxis, told Cnet. He added, “They’re two totally different animals. Spore is a game that has a lot to offer players long after they make the original purchase–a much different business model than traditional video games.”
So what do you ... [Read More]
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Connecting various Spore games together |
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Aug 04, 2008 - 6:27 PM - by Judhudson
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There’s no universal connection of all “Spore” games yet, but the creators’ intention is for every version of “Spore” to access and use the content from the same, single Sporepedia. That isn’t happening with the first wave of “Spore” spin-offs, albeit the iPhone version could be patched to include such functionality.
I’d love to see this happen, all of the versions using the same Sporepedia, would make an interesting concept. However, with what they stated (”not happening with the first wave of Spore spin-offs“), it seems that we are going to get more Spore versions than what was planned. As long as they don’t decline in... [Read More]
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Commentary: Can ‘Spore’ meet its expectations? |
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Aug 04, 2008 - 6:27 PM - by Judhudson
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I think part of it will result from word of mouth and viral marketing,” said Lazard Capital’s Sebastian. “Is it something that people want to talk to their friends about, friends and family taking notice and saying, ‘Gee, I want to do that as well.’ It’s a little bit premature to say definitively whether Spore will do that or not.”
And even industry insiders like Crescente who have a keen sense for what works and what doesn’t say it’s still too early to tell whether Spore has the kind of legs that will lead to big sales and the long life of expansions that Riccitiello imagines.
I think Spore will do... [Read More]
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Preview: TGR: Hands on Spore (from E3) |
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Aug 04, 2008 - 6:24 PM - by Judhudson
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There is an ultimate objective to the space section, and thus an end to the game, but you won’t reach it anytime soon. Your ultimate quest is to make it to the very center of the universe in order to understand all time’s great secrets, but you can’t just launch your ship, point at the middle and then go. Instead the game limits your spacecraft by forcing you to return to your home planet every so often for repairs and recharging. However, as you complete missions and earn power-ups the leash gets longer and longer, letting you venture out further into the cosmos. Just how long, you ask? The team is planning in the neighborhood of 500,000 explorable worlds, so you should have something to do pretty much at all times. While you obviously don’t have to visit every planet to beat the game, with all the content crammed into Spore, you may just want to.
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Press Release: Spore Experts Share Animation Techniques at SIGGRAPH 2008 |
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Aug 04, 2008 - 6:24 PM - by Judhudson
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CHICAGO–(BUSINESS WIRE)–Technical content presented at SIGGRAPH 2008 will feature the techniques behind the animation development in Spore, the latest interactive video game due to launch worldwide in September 2008. Spore, produced by the makers of the popular Sims games, is an internet-based game that allows users to create a species of creatures, grow them from cellular to full-scale life forms, and share their evolved creatures with other players interactively worldwide.
As part of the SIGGRAPH 2008 Technical Papers program, Spore experts will present their latest research, Real-Time Motion Retargeting to Highly Varied User-Created Morphologies. This paper presents an inside look behind the animation authoring tool that makes it possible for users to create the Spore creatures and bring them to life.
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Commentary: What me worry? Copyright issues with Spore |
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Aug 04, 2008 - 6:22 PM - by Judhudson
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Creating in Spore will leave you with limitless possibilities. From your own original idea to characters of your favorite games, you can create just about anything. However, this brings up an important factor. While we come up with our own creatures from our imaginations, what about those which are copyrighted?
Pixar creatures, characters from video games and television, these are all based from someone elses creation outside of Spore. Personally, I believe what we create to be fan-made art, but the original artist could look at it the other way. Luckily, there hasn’t been any complaints that I’m aware of so far. Let’s just hope it stays that way!I could imagine Mr Lasseter and his Pixar animators using the Creators to prototype future animation characters, such is the sophistication of the tools and the flexibility they allow.
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Commentary: Cover your kids eyes! - CNN & Maxis brings up the hot topic of Sporn |
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Aug 04, 2008 - 6:20 PM - by Judhudson
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“Whether it’s modeling clay, dolls or crayons, a small number of people can be counted on to use it for something vulgar,” said Lucy Bradshaw, “Spore’s” executive producer.
Despite its “Sporn” issues, “Spore” is poised to become one of the most popular games because of its ability to let people tell their own story, rather than one mapped out for them, Bradshaw said.
“Rather than putting players in the shoes of Luke Skywalker or Frodo Baggins, we’re giving them the opportunity to be George Lucas or Peter Jackson, as they create their own universe from scratch,” she said.
But for every George Lucas and Peter Jackson, there’s always a spoiler.
Enter the Spornmaster, a 37-year-old Web developer who refused to give his name for this interview. He, like many others, has spent hours creating characters ... [Read More]
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