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CosmicD who represented Hiki’s Spore Blog attended the EA Press Event in Belgium to visit Jenna Chalmers. There, Chalmer’s demoed the game as well as answered fan questions. Audio was recorded from the event, so head on over to Hiki’s Spore Blog (Dutch fansite) or grab the MP3 audio file (it’s in English). Thanks CosmicD!
Initially, however, you begin in the neighboring solar systems, trying to open trade routes with new species. Some will agree right away, whereas others will ask that you perform missions to prove your worth as a trading ally. One race asked us to whisk off to a distant planet and retrieve several types of plants known to have healing properties. Using our trusty abduction beam, we quickly filled our cargo hold with trees, bushes, and even a few species for our own personal study. Another race simply asked us to kill five innocent creatures with our onboard lasers. Keep in mind that these missions, unlike space, do not exist in a vacuum. There will be consequences with other species if you encroach on their territory and abduct valuable artifacts or, even worse, innocent pedestrians milling about in their cities.
There has been a few articles on Spore Origins for iPod after ir's release: errors, reviews, and then the fact that it was pulled. Instead of creating seperate threads, I'll jam it all into this one.
Quote:
EA pulls Spore Origins from iTunes Store
Looks like today has been an exciting day for Spore Origins. It’s release on iTunes yesterday was a week and a half in advance, it has been found to cause lock-up issues with iPods running older versions of software, and despite the people (MTV, iLounge) giving impressions, been pulled from the iTunes store today.
It’s more than likely pulled due to the lock-up error. No idea when they will fix it to reupload it…hopefully they can solve the problem before the real launch on September 7th!
Quote:
MTV - Spore Origins Impressions
Thanks to MTV’s impressions on Spore Origins for the iPod, I now know how the cell creatures will work with the Sporepedia.
EA claims you’ll even be able to tap into the Sporepedia index of user-created creatures. So is this version of “Spore” worth five bucks?
Unfortunately, the Sporepedia option isn’t possible yet. iPod “Spore” points users to EA’s mobile website, which still features a “coming soon” tag. The idea is you’ll register with EA and gain the ability to download user-made creatures to your own iPod. Their unique, customized characteristics are deduced with a “DNA Code.”
Does anyone have a spare iPod that can run this game? I’d love to get my hands on it!
The game is played from a top-down perspective, letting you use the Click Wheel for circular navigation around expansive lake-like environments. Eating smaller items grows you, while touching bigger creatures hurts you. You can complete a stage by collecting enough DNA to grow your Spore into its next evolution, at which point you’re presented with a creature editor that allows you to customize everything from color to size, position, and type of body parts. In addition to 18 short levels spread out across six “worlds,” an aquarium mode lets you listen to your iPod’s music while watching the creature float around in liquid, and there’s apparently a way to export iPod-created spores for display on the Sporepedia web site.
That is awesome…So the iPod is taking use of the official Sporepedia, thus broading the whole Spore connection. Are they PNG files as well (the cell creatures)? It would be cool to take the cells from the iPod game to export into the cell stage for the PC game…I wonder if that could be possible…
A bug has been found which freezes your iPod (hard drive keeps spinning) and requires a hard reset to fix on the Spore Origins release for iPod. According to iLounge, this bug takes place on the loading screen of the game, and only affects iPods with the 1.0.x and 1.1.x software. They have tested the game using 1.1.2 and they do not have any troubles running that.
IGN is covering the 5 stages of Spore every week up until Spore’s release. This week, they discuss the Tribal Stage. You can watch this video over at IGN or check it out on YouTube below:
The basic resource in Tribal Stage is food, which can be collected by having your tribe members harvest fruit from trees or hunt nearby animals for meat or if you go fishing, provided you have the technology. Food lets you recruit new tribe members; let’s say one of your guys gets killed by a wild animal. It also lets you construct new buildings, and these buildings can help outfit your tribal members with different types of weapons or musical instruments. Finally, food can be used as a gift to help buy friends.
Improved thumbnail resolutions for saved creatures.
Added five new animations, recorded when creating animated GIFs in Test Drive Mode.
Fixed a randomly occurring system hang.
Fixed a crash associated with EADM.
Creatures no longer disappear from the Sporepedia when the save flow is interrupted.
Corrected the Audio buzzing found on systems with nForce2 integrated audio.
Updated Spanish and Polish readme files.
Updated the EULA found in the installer.
Integrated the newest save creature PNG. NOTE: This allows creatures PNGs made with Spore to be drag-and-dropped into the Spore Creature Creator. Spore Creature Creator players who do not patch will not be able to drag-and-drop PNGs created in patched versions of the Spore Creature Creator or Spore.
A patch has been released for the Spore Creature Creator. You can directly download the patch without using EADM, or get the patch by logging into the Spore Creature Creator (you must have EADM installed).
You can also check out the news from our Spore Community Day event. We wish we could have invited everyone, but we could only select a few fansite representatives to join us at the Maxis studio. You can find out about their experiences here: http://www.spore.com/comm/updates/update082608
In addition to the two new prototypes released today, Waterboy and GonzagoGL, we’ve updated the Crowd prototype in response to community feedback. Check out our prototypes page for more info: http://www.spore.com/comm/prototypes
If you planned on getting Spore Origins for the iPod, now is your chance! Even though it is supposed to launch simultaneously with Spore on September 7, it can now be downloaded at the iTunes Store.
Please keep in mind that this is only for those who own the Classic iPod and iPod Nano, it will not work for the iPhone and iPod Touch.
Eat or be eaten when you play SPORE Origins on your iPod. Guide your spore through its evolution and shape its destiny. Devour smaller creatures, explore primordial worlds filled with bizarre organisms, and avoid larger, lethal life forms. Grow from single-cell to complex predator as you rise through the levels. Customize your spore, and watch it move to the tunes in your iPod. Battle friends by importing their spores into your iPod from the Sporepedia website.