Sims 3 sounds tracks and music location Hi all, Is there somebobody to tell me where or in wich .package or another file I can find the game's sounds tracks ? For exemple where are located the music for the radio stations or the guitars themes when the sim learn or play guitar ? Please excuse my poor english, thanks a lot and so long. :knockedout: zano.
Thank you for ure answer ManagerJosh...But i already know this possibily to put some music in that directory...The problem is that directory is only for custum music you can play with the radio and i want that my sim when he plays guitar for tips - for exemple -, he plays some music i'v defined... The songs the sim plays - ine the stadard game - when he learns or plays guitar are stored in a file. lol... And this is exactly what i'm looking for : in which file and under which format ?.... WAV...MP3.... compressed not compressed ? I already go through the Gameplay.package, UI.package, JazzData.package, etc... I can't find where the gutars soundtracks are located. And i'm sure that these datas are stored somewhere lol.
Those files are probably stored in some gibberish techno language hidden in the main Sims 3 folder or maybe it reads them directly off the disk!
Ok, the sounds and music are stored in the FullBuild1.package in a DBPF v2.0 uncompressed container. Now i must to find their structure... Coming soon...
Hello all, Now i can say : yes it's possible to extact the sounds tracks (*_AUD.snr) from the Fullbuild1.package and to convert them to *.mp3 or another audio file format. I'm right writting a litte program who must do the job... I've extracted and convert all the 'guitar-playXXX.AUD.snr from the package but i don't know how to share the *.rar I made with you... If anybody can tell me how to do ? A nice day to all and so long.
here is the file : http://www.4shared.com/file/115052072/9eaa2b7a/Sims3-GuitarPlay-MP3.html In the Fullbuild1.package, the file are generated / stored with the the EA ADPCM XAS codec. I do my best to write a little friendly program to extract and convert the sounds in a mp3 or another audio file format. Coming soon.
Hi all, No ManaherJosh it's not quick and I don't believe I use the easier way to do that.... I'm trying to explain how I do it and if somebody has a better way to do the job, I'm his man. First you need to download and to install the great Peter Jones tool : I mean 1- S3PIDemoFE tool - all download links at the end of this post -, 2 - Microsoft.Net Framework 3.5 3 - The FullBuild1.package from Sims 3 lol 4 - FFMpeg Library (to convert the extracted / compressed *.snr to a *.mp3 or another audio format...) 5 - Run the S3PE extract / viewer tool and before you load any file, check : the 'Sort' and 'Display resource name' checkboxes. Then load the FullBuild1.package. 6 -) Look for the resource you want to export (for exemple : amb_birds_allday or guitar_master01) click on the resource line, choose File ---> Export, to export the resource where you want on your HD. It's better to keep the default name of the resource, but if you want it, you can rename it. 7 -) The FFMpeg Library I use to convert the exported file don't have a GUI - I must to write one - and I have only yhe source code for Linux/Unix. I've not here the pretentiousness to make a tutorial, because i don't master all the processes and there is still a lot of parameters I don't know how they work... It's only to give maybe to someone a better idea to do the job easier. The structure of the FullBuil1.package is the following : Byte 0 - 3 : DBPF Byte 4 : 02 (Major number version, in this case : version 2) Byte 5 : 00 Byte 6 : 00 (Minor number version, in this case : 0) Byte 7 : 00 Byte 08h - 01C7h : unknown datas (for me lol) byte 01C8 - 0441h : some unknown datas and some datas used by the sound player...like : prop uint processingstage 255.... prop int numchannels 6.... Byte 0442h - 05B4h : the first STBL (STring TaBle) not used for the sounds resources. (The structure of the STBL is : 4 bytes for the length of the string and the string itself... for exemple : 00 00 00 11layer_world_trees) Byte 05B4h - 04D53h : strings and unknown datas... The real music / sounds STBL starts here at offset : Byte 04D54h This table is made like this : 04D54h : SS TT UU VV WW XX YY ZZ : ????? (but if you change one bit the program crash at the next start!) :disappointed: The following 4 bytes are always the same and are : 04D5Ch : 5C F1 7E 07 The next 4 bytes are the length of the string (in little endian format) : 04D60h : 17 00 00 00 (string length = 23d) 04D64h : foot_step_gravel_sand23 (the string itself : ASCII code) ....and so on until the end of the STBL at : 02309CEh It's sure that the 8 bytes in front of the 4 bytes storing the resource length are used to store the length and the start offset of the resource in the file. Ok that all folks ! So long. Links : s3pe_0906-30-1625.exe http://sourceforge.net/project/down...188&filename=s3pe_0906-30-1625.exe&a=79783332 FFMpeg http://www.afreecodec.com/167/ffmpeg/ http://ffmpeg.org/download.html Microsoft.net Framework 3.5 http://www.microsoft.com/downloads/...FD-AE52-4E35-B531-508D977D32A6&displaylang=en
Hi all, (I wrote yesterday night this post but i don't see it on the forum...maybe i've make something wrong...If it is already posted at the wrong place, in this case I think that the forum administrator will delete one them.) I'm trying to explain how I do it and if somebody has a better way to do the job, I'm his man. First you need to download and to install the great Peter Jones tool : I mean 1- S3PIDemoFE tool - all download links at the end of this post -, 2 - Microsoft.Net Framework 3.5 3 - The FullBuild1.package from Sims 3 lol 4 - FFMpeg Library (to convert the extracted / compressed *.snr to a *.mp3 or another audio format...) 5 - Run the S3PE extract / viewer tool and before you load any file, check : the 'Sort' and 'Display resource name' checkboxes. Then load the FullBuild1.package. 6 -) Look for the resource you want to export (for exemple : amb_birds_allday or guitar_master01) click on the resource line, choose File ---> Export, to export the resource where you want on your HD. It's better to keep the default name of the resource, but if you want it, you can rename it. 7 -) The FFMpeg Library I use to convert the exported file don't have a GUI - I must to write one - and I have only yhe source code for Linux/Unix. I've not here the pretentiousness to make a tutorial, because i don't master all the processes and there is still a lot of parameters I don't know how they work... It's only to give maybe to someone a better idea to do the job easier. The structure of the FullBuil1.package is the following : Byte 0 - 3 : DBPF Byte 4 : 02 (Major number version, in this case : version 2) Byte 5 : 00 Byte 6 : 00 (Minor number version, in this case : 0) Byte 7 : 00 Byte 08h - 01C7h : unknown datas (for me lol) byte 01C8 - 0441h : some unknown datas and some datas used by the sound player...like : prop uint processingstage 255.... prop int numchannels 6.... Byte 0442h - 05B4h : the first STBL (STring TaBle) not used for the sounds resources. (The structure of the STBL is : 4 bytes for the length of the string and the string itself... for exemple : 00 00 00 11layer_world_trees) Byte 05B4h - 04D53h : strings and unknown datas... The real music / sounds STBL starts here at offset : Byte 04D54h This table is made like this : 04D54h : SS TT UU VV WW XX YY ZZ : ????? (but if you change one bit the program crash at the next start!) The following 4 bytes are always the same and are : 04D5Ch : 5C F1 7E 07 The next 4 bytes are the length of the string (in little endian format) : 04D60h : 17 00 00 00 (string length = 23d) 04D64h : foot_step_gravel_sand23 (the string itself : ASCII code) ....and so on until the end of the STBL at : 02309CEh It's sure that the 8 bytes in front of the 4 bytes storing the resource length are used to store the length and the start offset of the resource in the file. Ok that all folks ! So long. Links : s3pe_0906-30-1625.exe http://sourceforge.net/project/down...188&filename=s3pe_0906-30-1625.exe&a=79783332 FFMpeg http://www.afreecodec.com/167/ffmpeg/ http://ffmpeg.org/download.html Microsoft.net Framework 3.5 http://www.microsoft.com/downloads/...FD-AE52-4E35-B531-508D977D32A6&displaylang=en
Hello guy Explore this one, I think you may found your sound of sim3. ea.com/music/the-official-sims-3-soundtrack Take it.
jackportal, you are an idiot. zano972, if it helps the composer of the guitar pieces is Aaron Kaplan He has two albums, "Salvaged" and "Raw Sugar" both of which are pretty good This is his website: http://aaronkaplanmusic.com where he lists Sims 3/guitar under his discography