Arcologies? Should they be brought back?

Discussion in 'SimCity (2013)' started by ManagerJosh, Mar 19, 2012.

  1. ManagerJosh

    ManagerJosh Benevolent Dictator Staff Member

    Will Wright's computer game SimCity 2000 allows the construction of four different types of arcologies. More primitive models hold quite a few people in exchange for producing considerable pollution, but later models are denser and cleaner; however, even the best model, the Launch Arcology, has an extremely high crime rate and all require municipal hookups (such as water and power). When 301 of the most advanced model, the "Launch Arco," are built, an "exodus sequence" starts in which all Launch Arcos blast into space. This parallels parts of Soleri's book, in which hyperstructures were shown as being appropriate for environments in space, under the sea, in polar lands, etc.

    So should they be brought back to the new SimCity? :D
     
  2. swmeek

    swmeek I got your benevolent dictator pal!!

    Sure why not!
     
  3. ManagerJosh

    ManagerJosh Benevolent Dictator Staff Member

    Cause they were a pain in the butt to manage with huge levels of crime and pollution :p
     
  4. KatAnubis

    KatAnubis Lady Staff Member

    What! You don't like challenges?
     
  5. ManagerJosh

    ManagerJosh Benevolent Dictator Staff Member

    I don't mind challenges. I just hate how unrealistic it makes the game at times :p
     
  6. NewSim4TheCity

    NewSim4TheCity New Member

    God I don't remember them.... or do I.... vague reflections there... lol
     

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