Spore Get to know DarkSpore: FAQ by Community Manager, MaxisCactus

Discussion in 'General Gaming Talk' started by Judhudson, Jul 20, 2010.

  1. Judhudson

    Judhudson is a Hi-Tech Redneck

    Get to know DarkSpore: FAQ by Community Manager, MaxisCactus

    MaxisCactus published a short and sweet FAQ on DarkSpore as well as a few answers on Spore in general over at both the Sporums and the newly launched DarkSporums.​

    Q: Maxis is known and loved for making simulation games. Why did you decide to make an Action-RPG?
    A: In addition to being seasoned simulation and technology experts, Darkspore team members are big action-RPG fans—we’ve played everything from The Legend of Zelda to Fallout 3. In fact, many of our team members came to us from development groups that produced high-profile titles like Diablo 3, Warhammer, and Mass Effect 2. Darkspore enables our team to combine its extensive simulation, ground-breaking technology, and action-RPG production experiences by taking some of the strongest aspects of our Spore technology, and melding them with a core gaming genre that many of us here at Maxis are passionate about: action-RPGs. As you find out more about the game, you’ll see that the technology we’ve evolved from Spore enrich the action-RPG experience of Darkspore in a fun and unique way.​

    Q: Will you make Spore 2?
    A: We aren’t announcing any other games at this time; our focus is on making Darkspore a fun, unique, and innovative action-RPG.

    Q: Will you be releasing any more Spore expansions or parts?
    A: While we’re focusing on bringing Darkspore to life right now, we haven’t forgotten about the success of Spore—with more than 200,000 active players and over 145,000,000 creations uploaded to the Sporepedia since launch, the Spore community is alive and well. We currently support and cater to the Spore audience and community, and we’ll continue to do so even with Darkspore in development.

    Q: Can I bring my Spore creatures/creations into the Darkspore game?
    A: While players won’t be able to bring their Spore creatures into Darkspore as playable Heroes, we are encouraging the Spore community to bring their creativity to Darkspore in another way. We’re asking you, the Spore community, to help us create enemy characters for the game! More details on how you can contribute will be revealed soon!

    Q: Does Darkspore have an editor?
    A: Yes! Darkspore takes the best-in-class Creature Editor technology from the original Spore game, and reinvents it for customization where stats truly matter for gameplay. This is coupled with three unique character classes, five different hero types, and tons of collectible heroes. Using parts they collect throughout the game, players will be able to create a deeply customized and upgraded collection of heroes that are ready for any battle.

    Q: Does Darkspore have its own Sporepedia?
    Each player of Darkspore will have their own customized collection of heroes. Darkspore is about playing together with, or against, your friends online. When you play online, you’ll be able to see the heroes that your friends have customized and upgraded. And as you encounter new enemy characters in the game, you’ll be able to see an ever expanding encyclopedia that includes each one.

    Q: Why is it called Darkspore?
    Darkspore is a brand-new game from Maxis. Darkspore is built on the technology developed for Spore, such as the tech used in the award-winning Creature Creator. The inclusion of the Creature Creator technology in Darkspore is absolutely essential to the gameplay, as it allows players to update, customize and make meaningful changes to their Heroes that will aid them in battle.

    Q: Will there be any opportunity for Spore players to get to preview Darkspore before release?
    A: Yes! Community involvement has always been a top priority for EA and Maxis, and we want to make sure our key community members are able to get a look at the game and share their experiences before Darkspore is released to the general public. Stay tuned for more information.

     

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