How would you improve Sims 2?

Discussion in 'The Sims 2' started by Ruzz, Sep 1, 2007.

  1. Lynet

    Lynet New Member

    I prefer those ceiling sprinklers that came with Uni. They are definitely more expensive, but they put out fires quickly.
     
  2. muffin-tacos

    muffin-tacos Queen of Xeex

    So do I but I recently uninstalled Uni because it was taking up too much space on my computer. I do miss the interactions and extra stuff you get with Uni though. :(
     
  3. suitemichelle

    suitemichelle Gramma's here!

    what i would like to see actually was in ts1. consequences from drinking... remember that if a sim drank to much, their reluctance to get familiar with unknown sims was greatly diminished? that is what i would like to happen, here. can you imagine the chaos of winding up in the enemy's bed? also would like to see a visit to the potty when a sim finally drinks too much. (and i don't mean to take a leak.)

    the other throwback, the costume box, so all your sims arrive at the party appropriatly attired.
     
  4. sayaka05

    sayaka05 New Member

    really?

    cause i've had the lightning rod for a long time but it hasn't prevented lightning falling on my sims/objects so far.

    is there a certain places where you can put them for the lightning rod to work?
     
  5. surprised_by_witches

    surprised_by_witches Sleep deprived

    On top of the roof. They're not foolproof but I had sims and their trees being hit by lightning all the time until I put them in. Now, not so much.

    I have all sorts of ideas about how to improve the game. Starting from the ground up:

    I'd give a choice between default townies and service types and ones you can make for yourself. Understood that the Crumplebottom, Social Bunny, Shrink, and all other non-callables are not included. You could designate which they were when you created them in CAS.

    I'd allow a choice of Sim, Vampire, Plant person, Werewolf, Alien, Zombie, and so forth when creating a sim in CAS. No more trying to get the stupid wolf to be your friend, for example.

    I'd allow a certain number of skill points for each age group, so you could create elders who actually knew something. Toddlers would get none, children 5, teens 10, adults 15, and elders, 20. Not having them know anything is dumb.

    I'd get rid of the nannies (this is actually Witch Baby's idea) and instead allow babysitters. You could hire an existing neighborhood teen or elder to watch your kids while you were at work or on a date. Also, there would be daycare. Toddlers would get on the short bus and head off for the day, and come home with whatever adult came home soonest. Infants would stay home with a parent, but at least maternity leave has that covered.

    I'd allow toddlers to come on family outings, and pregnant women to leave the lots. Not sure if they actually can now, haven't tested it yet. I just assume that hasn't changed?

    I'd make pet pregnancies one day. Sims get three days, so dogs and cats should be less.

    I'd include reptiles as pets.

    I'd include hotels with OFB.

    I've got other ideas but I have to go home now. :eek:
     
  6. surprised_by_witches

    surprised_by_witches Sleep deprived

    Ooh, and I'd show infants' stats right away so you'd know instantly--and not after Dad just got this fab promotion--if you had a clone. :(
     
  7. surprised_by_witches

    surprised_by_witches Sleep deprived

    Witch Baby and I had some more ideas of what we'd like to add to the game:

    Four new aspirations:

    Hopeless romantic: This person would search for their one true love and have romantic wishes around that person once they found them. Like a romance sim but without the fear of commitment.

    Hero: Do-gooder, always wants to take in strays, stop fights (which would be a cool new interaction), that kind of thing. New interactions might have to be made to accomodate this type, like rescue cat from tree, cure disease, cheer people up, that kind of thing.

    Villain: The opposite of hero. Wants to make enemies, start fights, break people's hearts (this one could be fun).

    Adventurer/Daredevil: Wants to take risks, have dangeorus jobs, get in fights, cheat on spouse, anything just for the thrill of it.
     
  8. Sacharissa

    Sacharissa New Member

    Oooo! I like them! Especially the Hopeless Romantic and the Villain! Good thinking, SBW!
     
  9. WereBear

    WereBear Dancing Bear

    Since Maxis has already broken ground on product placement with Ford (new cars, furniture sets) I think it would be great if they could work out a similar deal with a fast food franchise. They could make a restaurant stove that only served that franchise's menu items and furniture/decor/playground sets to match their logos and trademarks. Since it is fast food they could even do away with the host podium and server, allowing the cash register clerk to pass the food to the customers like real life. Maybe even offer the option to hire a sim to dress up as that franchise's spokesman or mascot. :D

    Imagine giving your sim kids a McDonald's birthday party complete with Ronald and Grimace, happy-meals, and a McDonald-Land play park. Or having your Uni students make a road trip to White Castle and sit down to a tray full of sliders, building pyramids with the empty burger boxes. How about taking the family out to Chucky-Cheeze for a sit down pizza instead of take out followed by skeeball and ball-pit marco-polo? :)
     
  10. surprised_by_witches

    surprised_by_witches Sleep deprived

    Or, just a Simland fast food restaurant. That might be cute. I hate McDonald's but I might get a chuckle out of someone in say, a chicken outfit ... waaait a minute, they already have that, don't they.

    Clucky McCluck Cluck. Teens could get a job there. Heh.

    I'd also like it if your job had more to do with your sim's "real" life, like if they were a doctor they could help people recover from the flu faster, or teachers' kids would get a homework boost. Actors might get preferential treatment at restaurants once they became stars, that kind of thing.

    Oh, and it would be nice if sims noticed their surroundings, as in wallpaper, paint, fireplaces, and the like, and their environment scores were improved by more expensive stuff of that nature, just like furniture.

    Oooh! And in keeping with what I said earlier about being able to choose if you wanted premade townies and such or not, you could also choose periods of time for the entire 'hood, including roads, decorations, everything. Dirt roads, cobbled streets, or paved? Telephone wires or not? Cars or carriages?

    That would be so cool. :)
     
  11. WereBear

    WereBear Dancing Bear

    On a musical note...:eek:

    Who's ever heard of a house band without a vocalist? Why can't we have a microphone stand that will tie in with the "perform" function of the musical instruments? The singer could randomly whip out a tamborene or harmonica and maybe even do some "James Brown" style spins and knee-drops. :D

    And how's about a little audiance participation? Instead of just pumping their arms and whooping, maybe they could shout out requests or sing along or sway in time to slow ballads while they flick their bics? :cool:
     
  12. Rozzalina

    Rozzalina Dream Catcher

    wow, I love all these ideas! especially the new aspirations.
    I always think of improvements whilst I'm playing the game, but of course, I've forgotten them all now :rolleyes:
    There are some aspects of TS1 that I wish they'd kept in though. I like being able to choose who comes to wedding parties and the like, but it would be nice (especially for a house party) to be able to invite one or two of your friends and then some randoms who you may or may not know could turn up too. I always used to throw parties in TS1 as soon as I'd moved new families in, just so they could get to know some new people!
    :)
     

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