This new SimCity does just the opposite, with almost every object in the simulation represented in some in-game visualization. "We try to build what you would expect to see, and that's the game," said Willmott. Rather than animations or objects representing a traffic-jam, they're produced dynamically by masses of Sims who actually travel to and from work. When a factory produces something in game, you can see it chugging away producing objects that will then be transported to stores and homes. Other simulation games fake these effects, but SimCity actually does them. http://www.1up.com/news/radical-transparency-simcity