The Sims 3 Well it might just be imaginary, but there is some mention of it on the grapevine and most guesses point to a minimum 18 month wait before it escapes anyway. But I open this thread to ask how people feel about the idea of TS3. Questions to consider include: What aspects of TS2 need changing or improving to make the upgrade to TS3 work for you? What new features do you consider essential for TS3 to be a significant advance over previous genres? Do the other Maxis/EA simming games, in your opinion, enhance or dilute the essence and quality of The Sims franchise (we're talking Sim City, Spore, etc.). My feelings are this. Spore looks set to be the flop of Millennium. It appears, to me, to be trying to be all things to all people and that is strategy that is usually doomed to fail. I started feeling that Spore was off its rails as soon as read that evolutionary advances were to be purchased with points earned (by eating and stuff). Gimme a break. This is a cheap knock off of a time-waster game found on the average cell phone. Onwards and upwards ... each phase is just a pale imitation of similar and far better games dedicated to the single phase. (Populous, Civilization, Age of Empires, and ... whatever's currently hot in galactic conquest games these days). Spore seeks to join several franchises into one game. This seems to me to be a bad idea. Better by far to create awesome top-notch games that sate a player's desire for detail. But what might be even better is to create a family of games that tie to each other. And I don't mean like TS2 uses SC4 terrains (and that SC4 imports TS1 sims ... to no significant purpose IMHO ... move Bella Goth into your city and yeah, you get little news flashes that she's studying at the library and plans to stop flipping burgers for a living -- even though she works at an insurance office -- or that she thinks the hood could do with a fire station. Pfah. You get that info anyway.) I think that TS3 should include the facility to utilise terrains made with a a number of different EA products. SC4 and SCS at least. Moreover TS3 should include the ability to import TS2 sims and lots. There must be a robust hack removal element to the importation and the import of sims would be regarded (by me) as a failure if the imported sims arrived with loss of family relationships, skills and memories. They should import as new immigrants to the neighborhood, knowing and loving each other as appropriate ... and knowing such other TS2 imports as they knew when they were were in TS2 together. If the Maxoid geeks can't do that they should hold off until they can. TS3 needs a whole new animation scheme. One that, perhaps, borrows from the supposedly brilliant intelligent automation scheme of Spore. We will no longer be prepared to sit around watching a sim stand still in room A waiting for sim in room B to stand up before the waiting sim decides to plod, slowly from A to B to tell a joke. All such stupidness should be eliminated. Sims should sit in a chair from the most convenient starting position ... not be forced to go through a silly ballet of moves to get to "start to sit down position". Mostly (I'm sure I speak for all) we want to see TS3 borrow from Spore's creature design features. Clothing meshes should be customizable with a simple in-game tool. Parts should be draggable -- in/out/up/down -- and the result saved as a new design for in-game usage. Also attention needs to be paid to adding a token element of gravity to clothing. Some items (long skirts for example, should swing ... and should not balloon up like a crinoline when the girl sits down ... I can't even let my male sims wear kilts ... there be nothing to see but my imagination is easily shocked ) OK. Over to you lot. Let's have your ideas. Preferably not the old war-horses of "going to work with my simmy" and "ridable ponies" and "drivable cars". What aspects of the game-play do you find aggravating or frustrating. What technical improvements need to added before a 3rd incarnation of the franchise would work as a serious upgrade for you. Forget features, like pets and vacuum cleaners, those are details and hackers and modders can supply all the forgotten bits and bobs anyway.