StarCraft 2 – Patch 1.3.3

Patch 1.3.3 has came out for StarCraft 2: Wings of Liberty for some time now. For the few, minor bugs were fixed. However, the new balance changes seem to bring a new variety of units and strategies into the game. Looking at the recent TSL3 Grand Finals, Terran player mouz.ThorZaIN takes advantage of the new patch by using Ghosts. Because the Patch 1.3.3 allows Ghosts to be built for 100 vespene gas, ThorZaIN was able to have several Ghost units to EMP Dignitas.NaNiwa’s units to kill off the Protoss shields. Along with the patch, the Protoss race have been slightly nerfed. The pylon’s power radius decreased, forcing a player to move pylons closer to ramps, high grounds, etc. For those who want an in depth¬†explanation¬†of the changes brought in the patch, Blizzard was able to explain why it is these changes that are brought into the patch.



  • The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.


  • Archon
  • Now a Massive unit.
  • Range increased from 2 to 3.
  • Cybernetics Core
  • Research Warp Gate time increased from 140 to 160.
  • Gateway
  • Sentry train time decreased from 42 to 37.
  • Warp Gate unit train times remain unchanged.
  • Pylon power radius has been decreased from 7.5 to 6.5.


  • Bunker
  • Salvage resource return reduced from 100% to 75%.
  • Ghost
  • Cost changed from 150/150 to 200/100
  • Thor
  • Thor now has 200 max energy, and starts with 50 energy
  • 250mm Strike Cannons now cost 150 energy to use (cooldown removed).


  • ZERG
  • Infestor
  • Speed decreased from 2.5 to 2.25.
  • Spore Crawler
  • Root time decreased from 12 to 6.



Bug Fixes

  • Fixed an issue where Ghosts could not quickly EMP the same location.
  • Fixed an issue that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.
  • Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.
  • Fixed an issue where the APM statistic could be artificially increased.
  • Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.
  • Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.
  • The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly.


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